I agree, I wish dungeons were unique and fun like FFXI dungeons and not generic trash - > boss - > loot. Kind of sad they went that direction.
Likewise. That's kind of what's holding my friends and I from really enjoying the endgame content at this point. We wish the loot system was a little more rewarding for all players as opposed to only rewarding one to three people each run. For Ifrit runs or whatever primal hard bosses, for example, we're still hoping they'd at least add one more loot box to make two treasure coffers available at the end of run. Makes it more worthwhile for every players time.
Finally, someone is starting to see where the true problem lies. Many of you are so set on defending this painfully generic setup with absolutely no room for improvement or uniqueness. No one is asking high level gear to be handed to them on a silver platter. What we are asking for is to put more purpose into the dungeons.
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