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  1. #11
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I do agree that gil should drop from other mobs ( only gil making from killing mobs is by killing Garlands).

    Edit (Suggestion): Every Boss fight ( mini as well) you get gil and Bosses should yield a decent amount of gil).
    (0)
    Last edited by Starlord; 09-13-2013 at 12:32 AM.

  2. #12
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    The objectives usually say "clear that room" or "kill that boss". If people found a more efficient way completing these objectives, why is SE kicking them in the balls now? Imo monsters in a dungeon should drop tomestones to make it worth killing them, if SE wants them dead so badly.
    (7)

  3. #13
    Player
    Troop86's Avatar
    Join Date
    Feb 2013
    Posts
    90
    Character
    Artoph Warr
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by ilJumperMT View Post
    Trash mobs are a waste of time that yield no items or gil.
    Trash should yield gil or a very rare chance at a good item. 100% approved.
    (12)

  4. #14
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    What has happened to everyone, its like 5 years went by and I stepped into bizarro world.
    (9)

  5. #15
    Player
    Tuldin's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Ranis Spielen
    World
    Lamia
    Main Class
    Conjurer Lv 49
    sounds like a money management issue. just because the user sucks at finance doesn't mean the game is broken. learn ways to make money other than brute force trash pharm, and learn better ways to mitigate your repair costs.
    (12)

  6. #16
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tuldin View Post
    sounds like a money management issue. just because the user sucks at finance doesn't mean the game is broken. learn ways to make money other than brute force trash pharm, and learn better ways to mitigate your repair costs.
    Someone there clearly doesn't understand how gil finds its way into the world
    (6)

  7. #17
    Player
    zaineal's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Zaein Nathunal
    World
    Ultros
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by misterrpg View Post
    More WoW whiny babies that cry when the game doesn't hand them everything they want.
    Wow modernized it - remember everything up to TBC? instances were still "grindy" yet still gave incentive to actually kill trash - the opposite is happening here.
    (4)

  8. #18
    Player
    Onimal's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Onimal D'bane
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Everquest was oine of the first that did this, hell it was the first. Trash mobs should drop Gold/Items/Cash loot. Nuff said. Or bring back the aspects of most FF games where after killing a specific trash mob, a new rare mob spawns (00.001% chance) that has a 20% chance of dropping an amazing item. FF3/6?
    (2)

  9. #19
    Player
    Raksu's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Lili Sunseeker
    World
    Behemoth
    Main Class
    Archer Lv 50
    They just make it more worse >< more trash mobs now. add some effin loot to trash!
    There is a lot players that like kill mobs for money.

    oh well, when free sub ends im out. end game is just boring.
    (3)

  10. #20
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I actually think there are a lot of options for better dungeons (and reasons to go into them and keep some trash around too).

    Times waves / Mini bosses Dungeons
    You have semi challenging mini bosses that retreat though the dungeon every X mins a new wave of trash spawns and moves towards you.
    This happens regardless of if your on the boss or still clearing the last lot of them.


    Multi mini boss / different routs / timed
    You chose a patch the the dungeon at each mini boss, depending on what bosses you face (i.e the path you pick (boss allotment would be random too) this effects the area.
    Options could include:
    - The next mini boss and a clear patch
    - A Floor puzzle? (you have to keep moving and die if not)
    - A few elite mobs.
    - Lot and lots of trash mobs.
    - A dead end or really hard hard demon wall.
    - You can double back and change path (reduces final loot volume/level)


    Attack/Defence Dungeons
    - Multiple locations are under attack/being attacked and your helping, mini bosses with trash support will keep spawning and attacking the opposing forces.
    - Depending on the number of locations you save/capture the better the reward is.
    - Between locations are mini boss fights or trash (random).
    - The Final boss has more support based on what you have/haven't achieved balanced against the reward (you do really badly you just get a mini boss again but still some reward).


    Assault Dungeons (8/12 man Empire beast tribe)
    - Multiple waves rush your location you have to push though them shutting down the spawn/access point.
    - Only one main boss spens once you only have 1 access/spawn point left.
    - Spawn points can be reactivated by specific npcs (resulting in you getting attacked from behind ).


    Ok i could go on for ages with ideas but still to keep this shorter..

    Changes to give reasons to keep trash in dungeons:
    - Specific items only come from them.
    - Rare HQ materials come from them.
    - Random mobs hold keys to unlock side rooms/boss rooms.
    - Better Gil rewards from humanoid mobs.
    - Gear drops (I'm only talking stuff we can get that the mob would be wearing and it would be Torn/damaged needing a crafter/npc to fix it)
    (5)
    Last edited by Esk; 09-13-2013 at 12:44 AM.

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