Quote Originally Posted by CaZx View Post
I have seen so many threads on these forums from people bitching about how the endgame is not sustainable due to the fact that the repair costs associated with running dungeons far outweighs the reward for those dungeons...so what you end up with is a large gil sink that drains money from the economy.

Some of you want the best of both worlds...you want to quick run the dungeons over and over...but you also want enormous rewards for skipping the majority of the dungeons..sorry it shouldn't work that way. In fact, I think they should tie the tome reward to the percentage of mobs you kill and if you clear the dungeon maybe provide a tome bonus on top of the gil earned from killing the mobs.
What? Maybe I didn't get my point across clearly enough...

If they just make them drop more gil, then that's fine. I know I'm still going to sneak past and skip whatever I can, and so will most people. Because we're running those dungeons to gear up by getting tomes. Nothing will change except I might make my money back from repairs. That's it. It's still not worth killing any trash mobs that can be skipped. So that's a stupid fix if the goal is to make it so people want to kill the trash. If the goal was to just make killing trash less of a gil sink, then yes, just making them drop enough gil would be smart. But that's not what Camate was talking about. They want to make trash worth killing, not less painful on the wallet when you do have to kill some. Get what I'm saying?