Quote Originally Posted by Luvbunny View Post
Here is a better idea, for each dungeons, give objective list:
- kill x amount number of trash mob (insert name), get 5 tomes philosophy
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Seeing this quote made me think of this. Now this is something they already do in guild leves but why not add in more dynamics to the dungeons. Right now dungeons are just linear concepts with no wrenches added to keep players on their toes, once they know what to expect they always expect it.

They could add 2-4 "mystery mobs" that take on the appearance of mobs in the zone but upon attacking them they reveal their true form. Upon beating said mystery mob the group would earn additional tomes or treasure loot for beating said mob. This way players would be encouraged to fight every mob in hopes of finding the mystery mob and then earn maybe an additional 30-60 tomes for their troubles or gain an additional 1-2 pieces of potential item lv 60 gear or maybe even some pieces of gold allagan coins.

*I guess to prevent players from just using this as a mean to gain tomes there could be a message that says "players will recieve an additional x tomes for completion of this dungeon."