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  1. #161
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Suirieko View Post
    How many other games have you played where raids that contained mobs that dropped virtually nothing.

    I mentioned FFXI's trash mobs earlier, in Dynamis, Limbus and Salvage. Keep that in mind.
    Dynamis mobs drop currency, forgotten items, relic accesories, damaged relic pieces - actually all the things you want They can easily make end game dungeon starting from level 41 drops "endgame" currency similar to Abyssea cruors that you can use to purchase tomes. So if you kill all the trash mobs you end up with double the tomes you are getting should you use the currency to purchase. Seekers of Adoulin Delve trash mobs also drops plasm - 50 per kills. Granted killing all the bosses give you 60k plasm, but for "casual groups" they can get 6k plasm killing trash.
    (0)

  2. #162
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Luvbunny View Post
    Here is a better idea, for each dungeons, give objective list:
    - kill x amount number of trash mob (insert name), get 5 tomes philosophy
    - kill x amount number of trash mob (insert name), get 5 tomes philosophy
    - kill x amount number of trash mob (insert name), get 10 tomes philosophy
    ...
    - kill x amount number of trash mob (insert name), get 20 tomes philosophy
    Completion bonus if there is first time members: 20 tomes of philosophy

    Add those in the high end dungeons - and see if people will skip trash mobs, since that effectively DOUBLE the amount of tome you are getting - now those trash mobs are no longer trash but actually reward you with the exact thing you want. Each completed objective also spawn a treasure....
    cant post due to 1000 limit so ill add a reply right after. (sorry for cutting the quote no room)
    (0)

  3. #163
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    THAT! exacly will fix a lot of issues in my opinion, (plus SE adding actual content worth spending your time farming, say, hard modes that are actually hard and you need to learn the encounters and such, that cannot be pugged with duty finder, as to make it more serious, and tighten the community. (AND YES, there will always be elitist assholes, but there's only so much SE can do this way, it is also up to us to form up as a community)

    But with this, most of the mindless grind everyone hates so much will be gone, atleast in some way, yeah, you'll take twice as much to finish the dungeon, but you'll get 3 times the reward you were getting before, hence making it a 33% faster and more rewarding, you can farm materia spiritbonding items etc. do not however over add rewards, like those 1600 gil and such, though gil needs to be rewarded, you have to balance it carefully due to not break the economy.

    damn the 1000 limit, is too short... well I hope you guys got my point tho.
    (0)

  4. #164
    Player
    xSinful_Snake's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Syndal Striker
    World
    Exodus
    Main Class
    Lancer Lv 60
    I believe that currently crafters and gatherers are given adequate importance in the game. Aside from not being able to make money without spending money when it comes to crafting, I mentioned earlier that gathering alone can net upwards of 10,000 or more gil per hour which when you calculate fully broken gear at approximately 1,000-2,000 gil can sustain players for quite some time without having to re-approach it.

    The issue here is players not wanting to level these classes because presumably they believe them to be too boring or time consuming. I can tell you from experience, having a tablet or smartphone stream a movie to some headphones will make an hour fly by quicker than you can possibly imagine and the reward is gil, lots and lots of gil, which eliminates the complaint of monsters not dropping anything of significance in this game. [TO BE CONTINUED]
    (0)

  5. #165
    Player
    xSinful_Snake's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Syndal Striker
    World
    Exodus
    Main Class
    Lancer Lv 60
    [CONTINUED FROM EARLIER POST]... If Developers add let's say even 50gil to each monster's death, or even unbound green or pink quality items, the value of the items themselves drop to the point where no one will want to buy them on the AH because they can just farm them in dungeons, and the 50gil per monster would simply fluctuate the economy to where people have so much of it, that they don't mind spending 10,000 gil for an item that used to be worth 1,000.

    This kills the ability for new players to properly adapt to the economy as it is, and will only result in developers having to add a higher gil reward to the quests themselves. It's a chain reaction that has to be taken into HEAVY consideration because you're tampering with the very unstable fundamentals of the game.
    (3)

  6. #166
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    @xSinful_Snake (or quoting what he did, thanks to 1k characters cap.... how the hell do you get around it I cant even quote :X)

    THIS is very important, i believe SE should hire professionals in the economy area, to prevent stuff like this from happening and having a point of view for economy from someone with experience, it may not be as complex as real world, but it's still complex enough for someone without specific skills to handle properly. not just one guy but a handful at the most is more than enough =P anyway. I think just adding tomestones to trash will be very benefitial.
    (0)

  7. #167
    Player
    Elendil_Voronda's Avatar
    Join Date
    Aug 2013
    Posts
    158
    Character
    Elendil Voronda
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aphraell View Post
    I wonder if they are aware of the 4man groups using teleport hacks to teleport to chest to chest then boss to boss. Skipping trash in its entirety. No idea if there exploiting bosses or killing them normally though. I doubt it.

    Here's a nice forum I found on Google advertising LFG to do teleport dungeons:

    Removed Link - don't want to be suspended.....

    Excerpt : LFG on Faerie - Looking for people on Faerie to start a speed run group for AK or others things using teleport. Send me a pm. I'm a BLM, we'll need a full group and everyone to have teleport so we can just teleport to each boss.

    Same forums has multiple teleport hacks, Exp, gathering, Fishing bots.
    ?????

    You can't teleport while on a Dungeon, you can use return..., but that gets you to the beginning of the dungeon. No idea what are you talking about.

    ¿¿¿???
    (0)

  8. #168
    Player
    Aryden's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    39
    Character
    Aryden Greystone
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    This is so easy to fix. Make trash mobs give 1 philosophy stone each. You can skip them if you want or kill and earn stones. Make commonly skipped mobs (Dulhans) give 2-5 mythology stones. Parties can skip whatever they want or kill everything for more stones. Problem solved SE. You're welcome.
    (1)

  9. #169
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Luvbunny View Post
    Here is a better idea, for each dungeons, give objective list:
    - kill x amount number of trash mob (insert name), get 5 tomes philosophy
    .
    Seeing this quote made me think of this. Now this is something they already do in guild leves but why not add in more dynamics to the dungeons. Right now dungeons are just linear concepts with no wrenches added to keep players on their toes, once they know what to expect they always expect it.

    They could add 2-4 "mystery mobs" that take on the appearance of mobs in the zone but upon attacking them they reveal their true form. Upon beating said mystery mob the group would earn additional tomes or treasure loot for beating said mob. This way players would be encouraged to fight every mob in hopes of finding the mystery mob and then earn maybe an additional 30-60 tomes for their troubles or gain an additional 1-2 pieces of potential item lv 60 gear or maybe even some pieces of gold allagan coins.

    *I guess to prevent players from just using this as a mean to gain tomes there could be a message that says "players will recieve an additional x tomes for completion of this dungeon."
    (3)

  10. #170
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Elendil_Voronda View Post
    ?????

    You can't teleport while on a Dungeon, you can use return..., but that gets you to the beginning of the dungeon. No idea what are you talking about.

    ¿¿¿???
    Its a HACK.

    3rd party program that allows players to cheat. (and they'll get their accounts banned for using it)
    (0)

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