Page 12 of 29 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 288
  1. #111
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Brolleun-Hunter View Post
    What a load of bullshit: people want to talk about senses of entitlement in a video game that consumers are paying for purely entertainment value. What goddamn rock do these simpletons live under?
    To be fair, the people upset about this most are just people who want to play.. correctly. It's actually not that unusual for a lot of people to be upset that they can't do so because a lot of other people want to things in a more productive (and faster) way. We really do nothing more than spin the wheel arguing both ways at one another though.. There is no way for one type of player to easily convince the other. The solution lies in SE's hands, they need to do something about this situation rather than let the community split apart over something as silly as this.
    (0)

  2. #112
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by ilJumperMT View Post
    You think of mobs dropped Allagan pieces people would skip them?
    There is NO deterrent for an exploit, so long as the boss drops better loot than the trash, then people will exploit and skip if possible.
    Clearly there is a money issue with endgame players that just grind dungeons all day. As soon as said players make enough money from the Allagan pieces, that the Allagan money itself becomes "useless" then the exploiting would begin again. The only problem I see is that trash mobs should just be more difficult and drop crafting materials which can then be sold on the market. This game also contains Crafting/Gathering which are ways to make money if money is your focus.

    Other than that, there's no reason for exploits to be in place, even if trash mobs dropped anything at all. I'm glad to hear the fix was implemented.
    (3)

  3. #113
    Player
    Altheras's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    345
    Character
    Yuyaki Chibiaki
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    They should add some gil drops to the trash mobs and maybe some nice crafting mats, just something to add some interest to clearing them and maybe cover the repairs from killing them. Most dungeons in just about every MMO have 'trash mobs'. They are called this because that's what they are. They are there to be cleared out, nothing more. Just being able to skip them all is not how the dungeon was designed to be done.

    Even so, arguing that it's an MMO standard and should just stay the way it is, seems pointless. It would be pretty awesome to play an MMO where trash mobs drop some money and maybe occasionally interesting loot, like how in some WoW raids there are trash dropped pieces of epic gear that can just randomly drop off of any trash mob in the dungeon. This can provide better incentive for clearing out all the trash and make people more enthusiastic about doing so. It's never a bad idea to improve an old system to make it more fun. =)
    (0)
    Last edited by Altheras; 09-13-2013 at 08:35 PM.

  4. #114
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Actually, I think they should spread the final sum of tomes across all the available 'trash mobs' throughout a dungeon. If you want the complete sum, then you have to do the work for it. If you decide to bypass a section of the map because its 'out of the way', then you're willingly giving up the potential sum of tomes that you could have received for not being lazy.
    (2)

  5. #115
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    The development team is aware that the benefits for defeating regular monsters in high level dungeons are not proportionate to the effort. They are also aware that dungeon runs can also be filled with players with conflicting goals (like enjoying the story versus doing a farming/speed run) that leads to it being difficult to enjoy the content. They feel that improvements in these areas are needed and are currently working on countermeasures for this.

    We will be sure to fill you in on the details in the near future.
    (188)
    Devin "Camate" Casadey - Community Team

  6. #116
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    How near is the future exactly? Is it like soon(tm) or like less than a week or so from now? because some of these things need to be addressed NOW(gold spammers, certain endgame activities, qol issues that most mmos have off the bat). Especially the gold spam it is completely unacceptable to let so much of it go on for so long. You have the shout channel there for a reason and that is to allow people to ask for help or form groups, as it has been the last few weeks it is 24/7 gold spam where no one can get a word in without the spam of multiple bots in the same second.

    Unless that report spam feature in 2.1 will ban these bots after so many reports we should not have to wait till a fix is implemented for this. I have seen bots that have been up a week or more and surely have hundreds of reports, why has nothing been done about these?
    (23)
    Last edited by Pellegri; 10-01-2013 at 09:31 AM.

  7. #117
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    The gold spam in this game is insane. Lower level characters need to be blocked from sending tells to higher level characters along with some other measures to seriously bite the issue in the backside.
    (6)

  8. #118
    Player
    Tenkiei's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Tenkiei Miharu
    World
    Leviathan
    Main Class
    Archer Lv 50
    All random loot chests have now been removed from dungeons
    These items now have X% chance to drop from trash mobs.

    Fixed, it's now like every other game.

    -----

    I really don't feel "trash" gives anything less than in other games the only difference is the "shiny things" don't come from the monsters themselves they come from the CHESTS. That's not something which exists the same way in other games.
    (4)

  9. #119
    Player
    Aphraell's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Aph Raell
    World
    Behemoth
    Main Class
    Goldsmith Lv 50
    I wonder if they are aware of the 4man groups using teleport hacks to teleport to chest to chest then boss to boss. Skipping trash in its entirety. No idea if there exploiting bosses or killing them normally though. I doubt it.

    Here's a nice forum I found on Google advertising LFG to do teleport dungeons:

    Removed Link - don't want to be suspended.....

    Excerpt : LFG on Faerie - Looking for people on Faerie to start a speed run group for AK or others things using teleport. Send me a pm. I'm a BLM, we'll need a full group and everyone to have teleport so we can just teleport to each boss.

    Same forums has multiple teleport hacks, Exp, gathering, Fishing bots.
    (0)
    Last edited by Aphraell; 10-01-2013 at 09:56 AM.

  10. #120
    Player
    nullzy's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Leonora Troia
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I don't think you should be linking that kind of stuff. On the other hand, maybe it would help the devs fix some of these exploits quicker.
    (0)

Page 12 of 29 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast