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  1. #61
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Zantetsuken View Post
    How about fixing the REAL issue:

    We, the "ELITE SLS*" (*Special Little Snowflakes) want the ultimate endgame gear RIGHT NOW with LITTLE OR NO EFFORT INVOLVED -- also we don't want EVERYONE to have it, that would make us less special.
    The real issue is people who think left and right are the same direction, and that blue and white are the same color, pop in your group for a 50min none speed run DF and make you regret you logged in this morning. And making it seem that the 30min penalty is a better alternative to commuting /wrists.
    (0)

  2. #62
    Player
    hrdndv's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    301
    Character
    Terak Alonia
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I agree that rewards are misbalanced. You spend hours on a dungeon and quite often get nothing to cover the cost of repairs, or you join a FATE and kill 20 monsters at your level but only get 1 gil and no experience. Makes FATES and Dungeons not worth doing.

    Also, getting to the boss is often not the reason for a speed run. Used to do speed runs for players doing quests and crafters needing items. And, of course, the achievement. But once you have completed a dungeon the only reason to go back is for crafting items.
    (0)
    Last edited by hrdndv; 09-13-2013 at 02:07 AM.

  3. #63
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    I would be fine with it if they didn't add more mobs. If they kept it at the original amount I feel like people would be taking it a lot better. But increasing the number of mobs and removing the speed run ability seems excessive.
    (0)

  4. #64
    Player teh_nam3less's Avatar
    Join Date
    Jun 2011
    Posts
    79
    Character
    Lacus Juturna
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shigaru View Post
    When trash mobs start dropping items that you can share with guildies or sell to crafters, remember to come back here and thank the 'whiners'. Speed running was never the problem, it was a symptom of the awful trash and durability system. Treating the symptom does nothing to help in the long run.
    So what else should SE hand you? A lv 50 character? Hell, let's let each group of mobs drop tomes.
    (4)

  5. #65
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Esk View Post
    I actually think there are a lot of options for better dungeons (and reasons to go into them and keep some trash around too).
    Lots of awesome stuff
    I agree, I wish dungeons were unique and fun like FFXI dungeons and not generic trash - > boss - > loot. Kind of sad they went that direction.
    (2)

  6. #66
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by teh_nam3less View Post
    So what else should SE hand you? A lv 50 character? Hell, let's let each group of mobs drop tomes.
    Why not?

    If they reduce the amount the boss drops so the dungeon isnt producing more than expected (and make sure tomes are only rewarded on win)- would promote people to kill all the trash packs they could find (even ones that don't lead to the boss)
    (0)

  7. #67
    Player teh_nam3less's Avatar
    Join Date
    Jun 2011
    Posts
    79
    Character
    Lacus Juturna
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shougun View Post
    Why not?

    If they reduce the amount the boss drops so the dungeon isnt producing more than expected (and make sure tomes are only rewarded on win)- would promote people to kill all the trash packs they could find (even ones that don't lead to the boss)
    Looking back at it...I am a genius.
    (2)

  8. #68
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Noata View Post
    They reduced repair costs. so go kill trash mobs. I do not get at all where your coming from
    Yep... that was definitely the reason people were skipping trash... repair costs. Now that they lowered repair cost, no one will EVER skip the trash in Amdapor Keep again. *Sarcasm off*
    (1)

  9. #69
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shiyo View Post
    I agree, I wish dungeons were unique and fun like FFXI dungeons and not generic trash - > boss - > loot. Kind of sad they went that direction.
    Likewise. That's kind of what's holding my friends and I from really enjoying the endgame content at this point. We wish the loot system was a little more rewarding for all players as opposed to only rewarding one to three people each run. For Ifrit runs or whatever primal hard bosses, for example, we're still hoping they'd at least add one more loot box to make two treasure coffers available at the end of run. Makes it more worthwhile for every players time.
    (0)

  10. #70
    Player
    Kletian's Avatar
    Join Date
    Aug 2013
    Posts
    161
    Character
    Kletian Drowa
    World
    Ultros
    Main Class
    Lancer Lv 50
    There's already Trash loot, it's called the coffers that give you allagan pieces and Aetherial loot.
    (0)

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