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  1. #51
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Just have a reward at the end of a dungeon for clearing all mobs.

    When you enter a dungeon it should pop up in the quest tracker saying 0/45 monsters slain, when you complete this you get a reward screen with a selection of gil or some aetherial gear maybe.

    Personally I feel its fine as it is, but the whiners will whine.
    (4)

  2. #52
    Player
    Esrahadon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Virgil Waurd
    World
    Coeurl
    Main Class
    Marauder Lv 80
    This thread is serious, isn't it...
    Should we just like... Line the bosses up in single file and they can just... give you the loot?
    How do you want this to work? For that matter, do you even want to play the game?

    There are definitely flaws with gil in this game, and numerous other problems that I'm sure people will complain about given enough time.
    (7)
    Last edited by Esrahadon; 09-13-2013 at 01:49 AM.

  3. #53
    Player
    e90guy's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Shiro Chan
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    How about fixing the REAL issue:

    We, the "ELITE SLS*" (*Special Little Snowflakes) want the ultimate endgame gear RIGHT NOW with LITTLE OR NO EFFORT INVOLVED -- also we don't want EVERYONE to have it, that would make us less special.

    ...


    If SE does this, it will ensure that the ELITE SLS players will feel super elite (and super special) a long time to come.

    If SE doesn't do this, the game is doomed to fail.
    I love to join your 1337 FC. Where do I sign up?
    (0)

  4. #54
    Player
    Boyahd's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    23
    Character
    Chaloutte Avandale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Why do people constantly keep assuming that others are upset about speed running being removed? I never cared about speed running at all, but you have to be especially blind to realize there is absolutely no real incentive to kill trash mobs. As someone mentioned before in this thread, they don't have to drop amazingly rare items, but at least something that can be worthwhile. You have to remember that these instances have to be done dozens upon dozens of times to get anything useful out of them. The dungeon mechanic being used right now is one that helped heralded the downfall of countless MMOs, and I find it rather disappointing that SE hasn't realized it yet.

    Oh, and for those wondering and unable to read Japanese, the JP General is going ballistic over these changes too. It's not just us.
    (1)

  5. #55
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Perhaps killing a squad earns you a permanent refresh piece of the LB bar?

    I know for the Demon Wall you need a LB bar ready if not in a geared group (for the gnats), perhaps killing the trash beforehand would permanently place a % in the bar after each death. So you do the run say earn 50% LB refresh- you use LB on the wall, you wipe, you revive with 50% LB bar (refresh only happening on wipes of course, to prevent wipe LBing trash mobs should only refresh on boss wipes).

    Wouldn't really fix it in all occasions (no need for LB in castrum), but at least in that scenario (Demon wall with pug/ok geared people) I might possibly suggest killing the trash/exploring all areas.

    I suppose I partly suggest this just because I think building the LB bar if you wipe is quite silly, can't kill the mob so you just sit there and clutch cure and stun stuff (which doesn't feel good, just like "look how bad we can play and get rewarded for it~!").

    Also something that was sort of in 1.0 they could bring back is killing more / certain monsters increases the chests / reward at the end. So the best farming strategy would be one where you kill everything as fast as possible (rather than skip everything fast as possible). More chests and or more stones (say the boss drops 25 and completing a pack of trash mobs drops 5 but you only get the trash mob stones by completing the dungeon).



    So.. less LB farming, better end dungeon rewards. Together I could see the more serious loot/farm dungeon runs including more of the dungeon then.


    I hope they dont make every fight required though, I like sneaking around monsters and I don't like fighting stuff without a good reason- while "getting to the boss" is a reason I don't feel it is a good one (for every fight at least). Though, assuring better rewards/smoother fights would be.



    Also.. Hi forums, been gone a while- the game is fun, more fun than the forums... ^^
    (0)
    Last edited by Shougun; 09-13-2013 at 01:56 AM.

  6. #56
    Player
    LeoGreenwood's Avatar
    Join Date
    Jul 2012
    Posts
    59
    Character
    Virgil Raithwall
    World
    Ragnarok
    Main Class
    Red Mage Lv 70
    Every king has an army, if you want his treasure, he's not gonna give it to you just like that. You have months to play this game, leave some place to the fantasy...
    (1)

  7. #57
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Speed runs? What's wrong with them. I've seen quite a few dungeons post 50 where you can just walk behind the trash because they agro on site and can't see you. We skipped a ton of stuff on the end game stroy missions, cleared one in 30 mins. And imo 100 tombs for a 30 min run is pretty decent.

    I mean after 50, why kill the trash if you dont need to? No one needs exp, and all they do is dmg your gear and make you spend more on repairs when your done. If you can skip the trash, why not skip them and save time to make time for another run.
    (0)

  8. #58
    Player teh_nam3less's Avatar
    Join Date
    Jun 2011
    Posts
    79
    Character
    Lacus Juturna
    World
    Excalibur
    Main Class
    Marauder Lv 50
    No incentive? Getting to the boss not one? I don't even think you guys know what you want anymore. When you guys leave...bah who am I kidding? You guys aren't leaving. You cry, cry, threaten to quit, LIKE WE GIVE A DAM, then continue you playing. Am I in the ball park on that one?
    (6)

  9. #59
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ryios View Post
    Speed runs? What's wrong with them. I've seen quite a few dungeons post 50 where you can just walk behind the trash because they agro on site and can't see you. We skipped a ton of stuff on the end game stroy missions, cleared one in 30 mins. And imo 100 tombs for a 30 min run is pretty decent.

    I mean after 50, why kill the trash if you don't need to? No one needs exp, and all they do is dmg your gear and make you spend more on repairs when your done. If you can skip the trash, why not skip them and save time to make time for another run.
    In this case its not about why kill or not kill, its about what is intended. everything is working as intended till it is fixed. and this patch targeted an exploit. so its intended for you to clear them. that is all
    (5)

  10. #60
    Player
    Shigaru's Avatar
    Join Date
    Oct 2012
    Posts
    77
    Character
    Shig Kalm
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by teh_nam3less View Post
    No incentive? Getting to the boss not one? I don't even think you guys know what you want anymore. When you guys leave...bah who am I kidding? You guys aren't leaving. You cry, cry, threaten to quit, LIKE WE GIVE A DAM, then continue you playing. Am I in the ball park on that one?
    When trash mobs start dropping items that you can share with guildies or sell to crafters, remember to come back here and thank the 'whiners'. Speed running was never the problem, it was a symptom of the awful trash and durability system. Treating the symptom does nothing to help in the long run.
    (0)

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