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  1. #1
    Player
    Genjisamurai's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Renzo Genji
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zenaku View Post
    I thought this game is casual why do people want to fix speed runs? do you all really want to waste 30-45m+ a run to get your points? I play 8-10hours a day so at the end it does not bug me w/e they do but i thought more then half of players are casual lol.
    8-10 hours a day?!? Is this game a full time job to you? lmao
    (0)

  2. #2
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Genjisamurai View Post
    8-10 hours a day?!? Is this game a full time job to you? lmao
    unemployed no jobs in my area so ya pretty much got noting else to do. Too i can get a job somewhere in my area Then i guess i wont be playing this game much besides mondays for coil lol.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #3
    Player
    Tinks's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    118
    Character
    Tinks Fenrir
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Really they could solve the issue with trash mobs in 50 dungeons very easily. Give them a good (> 50%) chance to drop a tomestone of philosophy or mythology. Then we'd all be yelling "put more trash mobs in dungeons!" ^_^
    (3)


  4. #4
    Player
    Boohiss's Avatar
    Join Date
    Apr 2012
    Posts
    47
    Character
    Boo Hiss
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    No idea what they will actually do, but what I would like to see is every monster either drop or have the potential to drop 1 or more tomestones. Have it start out as say 1% chance, with every kill in the dungeon increasing the drop rate. Balance it by changing the amount of tomestones and the drop rate as you see fit. Then keep it so boss fights drop a set amount of tomestones, lower the set amount if necessary.
    (0)

  5. #5
    Player
    Funky's Avatar
    Join Date
    Jun 2011
    Posts
    150
    Character
    Funky Dood
    World
    Masamune
    Main Class
    Conjurer Lv 36
    Anything with a reasonable gil amount lets say 500-1000gil would cover my average repair bill. (wich is around 300-500gil/run.)
    (and oh yeah...on my main character that is, not this one...)
    (2)

  6. #6
    Player
    CaZx's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    91
    Character
    Rynhart Caz
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ilJumperMT View Post
    Trash mobs are a waste of time that yield no items or gil.
    I get that some people make the argument that "the incentive is that if you want to kill the bosses than killing the trash is necessary".

    The reality, however, is that if the trash mobs did drop gil (lets say enough to compensate for the gil sinks) than that would be more then enough motivation for people to start playing the dungeons "correctly". I mean you could speed run..and not make enough gil to pay for your runs..or you could play it the ways its meant to be played and be rewarded for doing so.
    (1)

  7. #7
    Player
    RyujinUzikin's Avatar
    Join Date
    Oct 2013
    Posts
    181
    Character
    Ryujin Uzikin
    World
    Lamia
    Main Class
    Archer Lv 50
    Hey, you get 1 gil in AK, that's something!
    (0)

  8. #8
    Player
    Miburo's Avatar
    Join Date
    Jan 2012
    Posts
    116
    Character
    King Brohemoth
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Honestly kinda worried about this hotfix.

    No one is doing CM or AK for gil. They want tomes. Mobs dropping more gil isn't going to make me want to waste time fighting them. No one is going "Man, I want to waste my time killing all these trash mobs, but only if they'd drop enough gil to at least cover the repair costs..." So hopefully it's not that.

    Them dropping tomes would be great. But only if they DON'T adjust the amount of tomes you get from bosses. If they lower the boss tomes to even things out then all that would do is make the grind even more horrible than it is now. Same reward, except now you have to fight more trash! Yay. The rewards have to be greater than they are now, or they just made things worse. Making CM worse...that would be quite the feat.

    Please don't mess this up, SE. I know you want to prolong the game, but if the grind is too brutal then you're not doing yourselves any favors. I would gear up multiple jobs if it didn't mean running the same dungeon over and over and over and over x 60 or whatever. That's already not fun. Don't make it even less fun. Please.
    (8)

  9. #9
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Miburo View Post
    Honestly kinda worried about this hotfix.

    No one is doing CM or AK for gil. They want tomes. Mobs dropping more gil isn't going to make me want to waste time fighting them. No one is going "Man, I want to waste my time killing all these trash mobs, but only if they'd drop enough gil to at least cover the repair costs..." So hopefully it's not that.
    Yes. While I might want the party to go out of their way for an extra 1K gil per run, everyone farming won't want to waste the time they could be getting Tomestones. Gil isn't enough of an incentive to go for all the trash mobs, because many people aren't poor enough to warrant that waste of time. It's called a SPEED run because people want to defeat it as quickly as possible so they can hurry and do it again. The only viable solution would be to have mobs drop tomestones. Even 1 or 2 per mob would really help out.
    (1)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  10. #10
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Uriahnool View Post
    Yes. While I might want the party to go out of their way for an extra 1K gil per run, everyone farming won't want to waste the time they could be getting Tomestones. Gil isn't enough of an incentive to go for all the trash mobs, because many people aren't poor enough to warrant that waste of time. It's called a SPEED run because people want to defeat it as quickly as possible so they can hurry and do it again. The only viable solution would be to have mobs drop tomestones. Even 1 or 2 per mob would really help out.
    I'm pretty sure the previous changes implies they don't want people doing "speed runs". At least not by the same meaning that most of us are used to, which is to avoid everything you can to finish the instance without losing a single second.

    Tomestones dropping from mobs would be a bit extreme IMO, given that that's part of the games current means of gating endgame. Great if they do make it that way, but seems a little too poorly thought out, given that this is just a hotfix... which I'm not sure is even the appropriate term, unless it literally was a mistake they made.
    (0)

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