
8-10 hours a day?!? Is this game a full time job to you? lmao


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Really they could solve the issue with trash mobs in 50 dungeons very easily. Give them a good (> 50%) chance to drop a tomestone of philosophy or mythology. Then we'd all be yelling "put more trash mobs in dungeons!" ^_^
No idea what they will actually do, but what I would like to see is every monster either drop or have the potential to drop 1 or more tomestones. Have it start out as say 1% chance, with every kill in the dungeon increasing the drop rate. Balance it by changing the amount of tomestones and the drop rate as you see fit. Then keep it so boss fights drop a set amount of tomestones, lower the set amount if necessary.
Anything with a reasonable gil amount lets say 500-1000gil would cover my average repair bill. (wich is around 300-500gil/run.)
(and oh yeah...on my main character that is, not this one...)

I get that some people make the argument that "the incentive is that if you want to kill the bosses than killing the trash is necessary".
The reality, however, is that if the trash mobs did drop gil (lets say enough to compensate for the gil sinks) than that would be more then enough motivation for people to start playing the dungeons "correctly". I mean you could speed run..and not make enough gil to pay for your runs..or you could play it the ways its meant to be played and be rewarded for doing so.
Hey, you get 1 gil in AK, that's something!![]()
Honestly kinda worried about this hotfix.
No one is doing CM or AK for gil. They want tomes. Mobs dropping more gil isn't going to make me want to waste time fighting them. No one is going "Man, I want to waste my time killing all these trash mobs, but only if they'd drop enough gil to at least cover the repair costs..." So hopefully it's not that.
Them dropping tomes would be great. But only if they DON'T adjust the amount of tomes you get from bosses. If they lower the boss tomes to even things out then all that would do is make the grind even more horrible than it is now. Same reward, except now you have to fight more trash! Yay. The rewards have to be greater than they are now, or they just made things worse. Making CM worse...that would be quite the feat.
Please don't mess this up, SE. I know you want to prolong the game, but if the grind is too brutal then you're not doing yourselves any favors. I would gear up multiple jobs if it didn't mean running the same dungeon over and over and over and over x 60 or whatever. That's already not fun. Don't make it even less fun. Please.

Yes. While I might want the party to go out of their way for an extra 1K gil per run, everyone farming won't want to waste the time they could be getting Tomestones. Gil isn't enough of an incentive to go for all the trash mobs, because many people aren't poor enough to warrant that waste of time. It's called a SPEED run because people want to defeat it as quickly as possible so they can hurry and do it again. The only viable solution would be to have mobs drop tomestones. Even 1 or 2 per mob would really help out.Honestly kinda worried about this hotfix.
No one is doing CM or AK for gil. They want tomes. Mobs dropping more gil isn't going to make me want to waste time fighting them. No one is going "Man, I want to waste my time killing all these trash mobs, but only if they'd drop enough gil to at least cover the repair costs..." So hopefully it's not that.
"There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."
I'm pretty sure the previous changes implies they don't want people doing "speed runs". At least not by the same meaning that most of us are used to, which is to avoid everything you can to finish the instance without losing a single second.Yes. While I might want the party to go out of their way for an extra 1K gil per run, everyone farming won't want to waste the time they could be getting Tomestones. Gil isn't enough of an incentive to go for all the trash mobs, because many people aren't poor enough to warrant that waste of time. It's called a SPEED run because people want to defeat it as quickly as possible so they can hurry and do it again. The only viable solution would be to have mobs drop tomestones. Even 1 or 2 per mob would really help out.
Tomestones dropping from mobs would be a bit extreme IMO, given that that's part of the games current means of gating endgame. Great if they do make it that way, but seems a little too poorly thought out, given that this is just a hotfix... which I'm not sure is even the appropriate term, unless it literally was a mistake they made.
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Then i guess i wont be playing this game much besides mondays for coil lol.







