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  1. #1
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by xSinful_Snake View Post
    Id like to add that this is an issue all MMO's go through according to dev blogs. The battle between giving players what they want and making the game too easy is a never ending one.

    This game however has put crafting and gathering to a tier of importance that I love because you can't live without it. This eliminates that battle entirely. Players who want everything given to them easier (pink loot on trash mobs, really? LOL) only serve to make the game boring and less rewarding as a whole. It serves to cater to the casual gamer, who is indefinitely looked down upon by anyone who dedicates themselves to a particular MMORPG (I'm not speaking of hardcore MMO players, I'm speaking of players who enjoy the challenge of a bustling economy where their crafts and materials are worth the time and effort to accumulate).

    Please be wise and use what the game has plainly offered to you as a huge advantage: Disciples of The Land and of The Hand.
    I do agree that crafting and gathering has become very important, and frankly, I feel SE should put more dependency on crafters/gathers than ever. Honestly, one of the biggest pet peeve I have about the quests is that many of them actually give you piece of gears that actually greatly reduce the value of crafters, and the fact that DL and better gears give little to no point in craftable gears (Save Heavy darksteel, Darksteel set, Gryphonskin set, and Vanya set, which most don't bother to do due to how expensive it is to be able to make these).
    (1)
    Suirieko Mizukoshi of Excalibur Lamia


  2. #2
    Player
    xSinful_Snake's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Syndal Striker
    World
    Exodus
    Main Class
    Lancer Lv 60
    I believe that currently crafters and gatherers are given adequate importance in the game. Aside from not being able to make money without spending money when it comes to crafting, I mentioned earlier that gathering alone can net upwards of 10,000 or more gil per hour which when you calculate fully broken gear at approximately 1,000-2,000 gil can sustain players for quite some time without having to re-approach it.

    The issue here is players not wanting to level these classes because presumably they believe them to be too boring or time consuming. I can tell you from experience, having a tablet or smartphone stream a movie to some headphones will make an hour fly by quicker than you can possibly imagine and the reward is gil, lots and lots of gil, which eliminates the complaint of monsters not dropping anything of significance in this game. [TO BE CONTINUED]
    (0)

  3. #3
    Player
    xSinful_Snake's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Syndal Striker
    World
    Exodus
    Main Class
    Lancer Lv 60
    [CONTINUED FROM EARLIER POST]... If Developers add let's say even 50gil to each monster's death, or even unbound green or pink quality items, the value of the items themselves drop to the point where no one will want to buy them on the AH because they can just farm them in dungeons, and the 50gil per monster would simply fluctuate the economy to where people have so much of it, that they don't mind spending 10,000 gil for an item that used to be worth 1,000.

    This kills the ability for new players to properly adapt to the economy as it is, and will only result in developers having to add a higher gil reward to the quests themselves. It's a chain reaction that has to be taken into HEAVY consideration because you're tampering with the very unstable fundamentals of the game.
    (3)

  4. #4
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    @xSinful_Snake (or quoting what he did, thanks to 1k characters cap.... how the hell do you get around it I cant even quote :X)

    THIS is very important, i believe SE should hire professionals in the economy area, to prevent stuff like this from happening and having a point of view for economy from someone with experience, it may not be as complex as real world, but it's still complex enough for someone without specific skills to handle properly. not just one guy but a handful at the most is more than enough =P anyway. I think just adding tomestones to trash will be very benefitial.
    (0)

  5. #5
    Player
    Aryden's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    39
    Character
    Aryden Greystone
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    This is so easy to fix. Make trash mobs give 1 philosophy stone each. You can skip them if you want or kill and earn stones. Make commonly skipped mobs (Dulhans) give 2-5 mythology stones. Parties can skip whatever they want or kill everything for more stones. Problem solved SE. You're welcome.
    (1)

  6. #6
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Ya I am a little worried that the dev's might actually take these cries into consideration. It is not a big deal at all. It is so much easier to make money elsewhere that losing a little gold on a dungeon run is nothing.
    (1)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  7. #7
    Player
    Miinister's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Sinth Sorrows
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Not entertainment to run the same instances over and over and over let alone deal with mind numbing non-boss fights for no reward.
    (1)

  8. #8
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Final Fantasy XIV prides itself on being behind the times. That's the niche it fills- grinding for the sake of grinding. Don't expect that to change any time soon.
    (3)

  9. #9
    Player
    magicninja999's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Rossco Jenkins
    World
    Balmung
    Main Class
    Conjurer Lv 50
    There needs to more dungeons to farm and better rewards. I mean FFS, all there is to do is farm AK for the gear PRE Dark Light and to cap out Myth tomes for the week, and crap after that you run Prat or CM 9999999999999 times to buy a piece of DL, and those dungeons don't drop crap but the tomes at THE END! And you need to do all that to get the full DL so you can ATTEMPT BC.... Idk, people are complaining because there isn't a lot to do, you farm tomes, that's about it lol. 2 places drop the most, CM and Prat, and that's ALL you get from there,that's it and are a bit long for 100 tomes......... So you skip what you don't need to kill and try to get to each boss as fast as possible so you don't waste time killing useless trash for nothing.
    (1)

  10. #10
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Only on the XIV official forums are the efficient players called carebears by the carebears...

    1) None of us know the intent of the developers except for what is explicitly said in interviews or in game. Anything else is projecting your own ideas onto them. For the record, the dev team has never made a blanket statement about the skipping of trash. The only thing they did was change conditions in 2 dungeons to access boss enemies. You can still easily skip large swaths of trash in both of said dungeons to reduce the time spent per run considerably.

    1a) Nowhere in any dungeon is "kill X enemies" or "clear the area" an explicit objective. It's always "access X area" or "defeat X" or the like. The only explicit objectives we are given are to get to the boss and kill the boss. Anything past that is up to us to determine the best methods.

    2) Only carebears insist that everyone else play the game their way. Speed runners don't care if people do non-speed runs, they just choose not to participate. Some may be childish and rude about it, certainly, but they don't demand that the developers make every run a speed run. Only carebears want to change the game mechanics so that everyone has to play how they think is "right".

    2a) This thread is asking for more incentive to kill trash (e.g. voluntarily give up speed runs). People are driven by incentive, and judging by Camate's post the devs are beginning to understand this better. Gaining access to a boss is extremely flimsy incentive, thus why so many people are still looking for ways to speed that process up. There is no incentive to kill 90% of the trash at 50 (only the bare minimum necessary to unlock the boss door), and this thread is asking for that to be changed. Believe it or not, us "elistist" speed runners want more reason to engage with content, but there has to be something to make it worthwhile.

    I have a 3 week old son. I have a full time job. I have a wife. I have a house. I don't want everything handed to me, but time is the most valuable thing I have right now and I don't want to waste it on worthless exercises. Trash in this game, at level 50, is utterly worthless unless it specifically advances a dungeon objective. Even the rare crafting drops are basically vendor trash on my server (with a few exceptions) and you can't count on getting enough chest coins to offset repair costs, especially as a tank. I speed run because it's the best use of my time. The moment SE makes the trash worth killing, I'll kill it happily.
    (6)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

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