Page 19 of 29 FirstFirst ... 9 17 18 19 20 21 ... LastLast
Results 181 to 190 of 291

Dev. Posts

Hybrid View

  1. #1
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MisterChubu View Post
    Heh, the thing that most people aren't realizing is that a lot of these people complaining, are either A. New to gaming completely, or B. former WoW players that are used to easy mode. I sincerely hope SE doesn't "tweak" the game into a carebear, faceroll, WoW, piece of crap.
    Lol

    Stormstout Brewery Gold is more challenging than any of the content in this game will ever be, I am not sure who you are calling carebear and faceroll when this game is about getting one shot or outgearing content. that is pretty faceroll. and giving everyone the same gearing path for the best gear in the game regardless of their character progression is pretty carebear.

    how do interrupt telegraphed casts and not stand in red circle

    game too hard, nerf pls

    this is smartest comment in thread
    i dont mean to toot my own horn, but i'm glad that you agree, this post is definitely the best post in this thread
    (0)

  2. #2
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Delorean View Post
    Lol

    Stormstout Brewery Gold is more challenging than any of the content in this game will ever be, I am not sure who you are calling carebear and faceroll when this game is about getting one shot or outgearing content. that is pretty faceroll. and giving everyone the same gearing path for the best gear in the game regardless of their character progression is pretty carebear.

    how do interrupt telegraphed casts and not stand in red circle

    game too hard, nerf pls



    i dont mean to toot my own horn, but i'm glad that you agree, this post is definitely the best post in this thread
    Oh joy people pretending that challenge runs where some sort of super duper hard mode... (they aren't)
    (0)

  3. #3
    Player
    Plexas's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Plexas Aideron
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Delorean View Post
    Lol

    Stormstout Brewery Gold is more challenging than any of the content in this game will ever be, I am not sure who you are calling carebear and faceroll when this game is about getting one shot or outgearing content. that is pretty faceroll. and giving everyone the same gearing path for the best gear in the game regardless of their character progression is pretty carebear.

    how do interrupt telegraphed casts and not stand in red circle

    game too hard, nerf pls



    i dont mean to toot my own horn, but i'm glad that you agree, this post is definitely the best post in this thread
    i dont get why you're making it look like being a carebear has anything to do with avoiding PVE. its not like its hard to tackle scripted content and fights.

    on that note: any of the endgame epic bosses in lineage 2 make WoW raids look tiny and easy, but i digress.
    (0)

  4. #4
    Player
    Jaize's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Jaize Ryujin
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Delorean View Post
    Lol

    Stormstout Brewery Gold is more challenging than any of the content in this game will ever be, I am not sure who you are calling carebear and faceroll when this game is about getting one shot or outgearing content. that is pretty faceroll. and giving everyone the same gearing path for the best gear in the game regardless of their character progression is pretty carebear.

    how do interrupt telegraphed casts and not stand in red circle

    game too hard, nerf pls



    i dont mean to toot my own horn, but i'm glad that you agree, this post is definitely the best post in this thread
    Exactly the reason i hate WoW, the players, they think WoW is SO MUCH BETTER than other games and that they must automatically be better but a quick Lodestone search reveals he's never been in BC which is SO HARD!!! and is one of the people that consider AK or Titan to be "End Game" and also has gimp class levels b/c they don't understand how support actions work. Npnp!
    (0)

  5. #5
    Player
    Tipira's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Tipira Kandi
    World
    Hyperion
    Main Class
    Thaumaturge Lv 52
    I would suggest Lowering tomes for completing a dungeon by half but at the same time let regular monster drop 1-3 or 4 tomes per monsterkill (either random or higher chance for higher tomes with speedkill or w/e). So everyone would start to clear out instances then.
    So this would give a different outcome in tomes and would motivate everyone to give the best....
    (3)
    Whisper of Abaddon - FC - http://www.woafc.com

  6. #6
    Player
    DanteMog's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    J'zara Darkholme
    World
    Behemoth
    Main Class
    Pugilist Lv 42
    I agree with the OP, Sorry but that's my opinion, Rewards should equal the risk involved.

    I played Guildwars 2 as well and trash have a chance to drop anything, or they did until gold farmers/speed runners exploited them 24/7, which in my eyes shouldn't nerf the rewards should just ban the exploiters instead.
    (0)

  7. #7
    Player
    Septimus's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Septimus Atumre
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    A wise duck once said "Work smarter, not harder."
    (1)

  8. #8
    Player
    Lilysparkle's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Lily Lunaheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    This is like saying, the game is bad because when you make a character at the start it's lvl 1, not lvl 50. ;o
    (2)

  9. #9
    Player
    xSinful_Snake's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Syndal Striker
    World
    Exodus
    Main Class
    Lancer Lv 60
    The games economy is set up so that you require a crafting or gathering class to support your adventures. Just like in the real world, you have to work hard if you want to play hard.

    In one hour of gathering I can make over 10,000 Gil that will supply repairs for days to come given that I'm not dying over and over and over which if that is your problem, change the people you run with, not the entire mechanic of the game.

    Should monsters yield more than 1 Gil? Yes. No more than 20-25 Gil is reasonable and even over-rewarding.

    Should monsters yield pink or even normal items? No. Monsters in the outside world already drop crafting materials. Dungeon monsters should only drop Gil.

    Should monsters drop chests with perhaps rare mats? Maybe, if the drop rate was 0.05%

    The game has all you need to sustain yourself. Pick up a crafting or gathering class an your money problems will be a thin of the past.
    (2)

  10. #10
    Player
    xSinful_Snake's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Syndal Striker
    World
    Exodus
    Main Class
    Lancer Lv 60
    Id like to add that this is an issue all MMO's go through according to dev blogs. The battle between giving players what they want and making the game too easy is a never ending one.

    This game however has put crafting and gathering to a tier of importance that I love because you can't live without it. This eliminates that battle entirely. Players who want everything given to them easier (pink loot on trash mobs, really? LOL) only serve to make the game boring and less rewarding as a whole. It serves to cater to the casual gamer, who is indefinitely looked down upon by anyone who dedicates themselves to a particular MMORPG (I'm not speaking of hardcore MMO players, I'm speaking of players who enjoy the challenge of a bustling economy where their crafts and materials are worth the time and effort to accumulate).

    Please be wise and use what the game has plainly offered to you as a huge advantage: Disciples of The Land and of The Hand.
    (3)

Page 19 of 29 FirstFirst ... 9 17 18 19 20 21 ... LastLast