My post was literally right before yours, open all the chests, if you get 7 bronze pieces you just paid for your run, if you get more then you profit
They didn't nerf repair bills at all. It now costs even more to run AK because you beat the crap out of your gear clearing all the trash. SE logic. Introduce dailies or something to go along with your repair cost "nerf"..........
I think what all of them are asking for is some sort of "leg odometer" in the dungeons. As you walk, you are awarded gil! So if you wipe your party on the trash mobs that you always ran past, but now have to fight them, you can just run in circles until your gil counter has enough to cover your repairs. That would make all of you happy, right? why should you have to run from the entrance to the first boss without being paid?

The hardcore players are the ones that do it for the challenge without complaint. All I hear is a bunch of casuals whining about trash monsters not being profitable.
Well, that's not entirely true. I'd say it's more along the lines of players who play this game for it being FFXIV that do it without complaint. No different than those who play any other game for it being that game, treating each as a unique experience, rather than applying the same generic/stereotypical mouth-breather goals to anything they play. The same sort of people that still think repair costs post-patch is a detriment that they cannot upkeep.

I killed a Level 1 Ladybug on my level 50, it didn't give me gear or Gil.
WTF is up with that.


They just need to add merits or a similar system allowing exp at 50 to still be viable and people will be happy to clear trash.

To all the crybabies read the patch notes. not only the coffers offer better money rewards, they reduced the overall cost of repairs, lvl 50 items cost was reduced from 500 gil to 200 gil. please stop crying for clearly abusing an exploit at the cost of the tank. Good grief , we most definantly need an mmo for these people where they press one key and is awarded a legendary weapon.
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