I move from AoE the instant it appears on my screen and still get hit.
I have read post after post regarding this issue.
Can I get some support with this please as currently I am unable to complete content that should be a walk in the park.
I move from AoE the instant it appears on my screen and still get hit.
I have read post after post regarding this issue.
Can I get some support with this please as currently I am unable to complete content that should be a walk in the park.
I could tell you my adventures — beginning from this morning,
but it's no use going back to yesterday, because I was a different person then.
It could be lag. Is it happening all the time?
Happening about 50% of the time here too. The fight with Titan ended up being more about luck than strategy lol...
Keep running endless, should help.![]()
The graphics from aoe are not matching the cast bar currently. We've had to change our titan strat to remembering when it should happen, basically everyone starts running around like chickens with no heads in anticipation. This has been a issue since beta, and will probably never be fixed. A good sign of a cheap mmo if your mechanics are not sound with the graphics indicating them.
I could cope watching cast bars no worries, but as a healer it kinda not practical ^^
I could tell you my adventures — beginning from this morning,
but it's no use going back to yesterday, because I was a different person then.
Accepted bug. See http://forum.square-enix.com/ffxiv/t...s-everybody%29 basically the devs need to design the game where's they expect lag. Lag will be a fact of life for mmorps and they need to work around it.
Well tracert shows no alarming figures and pinging the server shows zero packet loss. So I really don't understand how it can possibly be a lag issue.
I could tell you my adventures — beginning from this morning,
but it's no use going back to yesterday, because I was a different person then.
Because the server checks your position every 0.3 second, which means you play with 300ms no matter what.
Add your own latency and the servers lag (which is normal) and you got your delay.
This, putting in 'twitch' game mechanics suited to FPS off-line games into an MMO with inevitable lag for most players and made even worse by the server loading problems we have is just stupid, even players with instant reaction times aren't going to 'get out of the red' all the time.Accepted bug. See http://forum.square-enix.com/ffxiv/t...s-everybody%29 basically the devs need to design the game where's they expect lag. Lag will be a fact of life for mmorps and they need to work around it.
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