I support this a great deal. Add more incentive to kill trash besides the rare crafting material.
Vendor stuff ? Alegan pieces ? You can dream something up that can offset the time and gil spent killing them.
Or add dark matter random drops, I wouldn't mind since I'll eventually get all crafting classes to at least caplevel-10 (you need to be level 40 on a crafting profession to fix a level 50 item)

Here's hoping they will take further steps towards this, I don't wish for inflation, I wish for more palpable/quantifiable incentive, that's all.