Results 1 to 10 of 130

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Jess72 View Post
    Just.... log back in?
    Just... no?

    Why should I have to "just log back in?" Why can't I stay logged in? I explained multiple times in multiple posts how this feature does not contribute to the goals of why it was put in to begin with. This feature doesn't need to exist. It doesn't help anybody with the greater server capacity. FFXI let people stay logged in forever with no problems. There's no reason that can't be the case here.

    Login problems almost entirely went away after the previous big maintenance. This feature may have been helpful during the time when everyone was getting 1017 constantly, but now that it wasn't happening without the feature, there was no good reason what soever to put it in. The benefit it provides is insignificant, and the pitfalls will at least annoy a lot of people.

    If I'm kicked off, I can't scroll back and look at the company and linkshell chat that happened in my absence. There are many valid reasons to stay on even if you are AFK.

    I've not had any trouble logging in since the first server expansion. Not once. I don't see any reason to not log out people who aren't playing to alleviate any unnecessary server load.
    The impact of an idle player on server load is minimal. Unless a server is being given login restrictions, which more or less hasn't happened since last week on the vast majority of servers, there is no reason to log people out. You said yourself, you didn't have any trouble logging in. This means the inactive players were not having enough impact on server load to keep anyone from logging in or affecting gameplay in any measurable way.
    (4)
    Last edited by Alhanelem; 09-13-2013 at 01:22 PM.

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Alhanelem View Post
    Just... no?
    Yes. That's your option. No one wants wasted server load.
    God forbid you spend 20 seconds getting back on.

    If your chat is so important, ask your fellow members what's been going on. You can't be there all the time for every conversation and that's just life.
    There are many valid reasons to stay on even if you are AFK.
    Please list them, because I personally wouldn't consider missing out on a random conversation a valid reason.

    The impact of an idle player on server load is minimal.
    One player, yeah, but it adds up.
    And the effort to log back in is less than minimal.

    This isn't a disastrous change by any means.
    (2)
    Last edited by Gramul; 09-13-2013 at 01:25 PM.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Gramul View Post
    Yes. That's your option. No one wants wasted server load.
    God forbid you spend 20 seconds getting back on.

    If your chat is so important, ask your fellow members what's been going on. You can't be there all the time for every conversation and that's just life.
    The "wasted server load" of a player doing nothing is insignificant. Again- IF THE SERVER ISN"T AT CAPACITY, WHICH THEY HAVEN'T BEEN SINCE THE LAST 10 HOUR MAINTENANCE, THERE IS NO REASON TO KICK PEOPLE.

    If your chat is so important, ask your fellow members what's been going on. You can't be there all the time for every conversation and that's just life.
    No. I shouldn't have to make people repeat stuff they said just because I had to do some chore or something that took longer than i expected.
    (1)

  4. #4
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Alhanelem View Post
    The "wasted server load" of a player doing nothing is insignificant.
    You're making a measurable claim here. What reason do I have to trust you over the actual developers?

    No. I shouldn't have to make people repeat stuff they said just because I had to do some chore or something that took longer than I expected.
    If it's not worth repeating to someone who missed it, how is it worth knowing? You don't have to be there for every little conversation.
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    You're making a measurable claim here. What reason do I have to trust you over the actual developers?
    The developers put the feature in because some very vocal players demanded it, not because it was critical to bringing the servers to stability- which they had already mostly achieved after the first maintenance.

    It's a simple fact: An active player performing actions has to communicate more data with the server than one that isn't doing anything. Your S / R network information are higher when you are active than when you are not. While there are a limited number of connection slots avialable, we didn't seem to be hitting them last week. If we're not hitting that limit, there is no reason to kick people. A better method, if people were to insist on kicking people, would be to simply kick the longest idle people first, if and only if the servers reach like 95% of capacity, rather than kicking people after an arbitrary amount of time. That is to say, kick people if and only if room needs to be made, not just because the've been there so long.
    (1)

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Alhanelem View Post
    Voop
    I see your point, but who's to say exactly how their servers handle individual player data? You're still sending and receiving information even when idle. The game needs to constantly send you information about what is happening around you and needs to check that you're still there. Even at small amounts, it's still using up space. And that adds up from player to player.

    It just clears up space for more active players. A cleanup. Even if we're far from capacity it works to prevent it happening in the future. Which brings us to your idea of only activating when reaching high capacity, but how would an average player know when that is? Perhaps a warning of some sort?

    All this aside, I don't really see why not have it. I have yet to see a good solid reason why someone needs to be idle for more than an hour. (I do think 30 minutes is a little short to be honest.)

    Quote Originally Posted by Kuari View Post
    My only issue with it is it seems to kick you if you're sitting around, paging through crafter pages, market, etc, counting that as being inactive :/. Yes I did that a couple times for around half an hour.
    Well that's not good. That's not good at all. Menu interaction should count as playing. Chatting too. Any actual interaction should count for gameplay.

    Quote Originally Posted by Moth View Post
    Standing around waiting for an unspoiled node to pop? Can't do that, gotta run around like a maniac.
    Or just move a bit within every 30 minutes.
    (2)
    Last edited by Gramul; 09-13-2013 at 02:57 PM.

  7. #7
    Player
    Gramis's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    47
    Character
    Acheron Faeles
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alhanelem View Post
    Snips
    But whats the point of keeping AFK people online at all? Even if they transmit less data than an active player the point is they are still being fed data. Essentially anyone AFK for more then 30 min are dead weight on the servers. What you're asking for is to keep people on the server who aren't doing anything… literally. You ask whats the point of the AFK kick... well I ask whats the point of keeping an AFK player on?
    (1)