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  1. #21
    Player
    Pandemonium's Avatar
    Join Date
    Dec 2012
    Posts
    152
    Character
    Pande Monium
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    It's not temporary.

    If you don't like it, tough.

    Just because you are too lazy to log back in , after you have been sucking up server and traffic by not even playing the game...

    Honestly, jog on, the lot of you whining little sh*ts...
    (12)
    Common Sense is a language most misunderstood on the continent of the MMOForum

  2. #22
    Player
    WhiteGarden's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    White Garden
    World
    Sargatanas
    Main Class
    Conjurer Lv 56
    Quote Originally Posted by No_Skilz View Post
    Its not just because of log in problems that the log out timer is needed. The world gets full of people not playing and lowers world performance. 30 minute timer is fine. QQ less.
    Are you mad?

    Just the opposite!!! Instead the servers will be full of people playing because SE will allow more characters to be created due to AFKers being logged out. Which do you think lowers world performance more???

    This is the perfect outcome for SE. They can cram more active players per server now because of auto-logout, and we get more lag.
    (1)

  3. #23
    Player
    Cronk's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Old Man
    World
    Phoenix
    Main Class
    Gladiator Lv 22
    Quote Originally Posted by Alhanelem View Post
    The maturity of posts on this forum is astounding. "oh, he has a legitimate complaint about a feature that didn't need to be implemented, he must be butthurt!"

    And allow me to qualify my first statement a little more: Most, or nearly all, MMOs do not force you to log out after a period of inactivity. I'm sure there are a few that do, but I haven't played them. I've played many MMOs in my days, none of which had a forced auto-logout timer.
    Lol alright ill bite, give 5 mmo names that doesnt have the auto kick logout after lets say 30 mins (cause in fact most of them have it kicking olayers out at the 15 mins iddle mark) just 5 i ask.
    (2)

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    This is standrad MMO practice! WTF is wrong with you people? This should be in place even without the overpopulation issues. Login issues are gone right? For fucks sake it takes a total of 1 minute to log back in if you had this "rare" emergency. What are you, 5?
    No, it is not "standard MMO practice." The vast majority of MMOs allow you to stay loggedin as much as you want.

    Also, the login issues aren't gone because of the timer, they're gone because they've added more worlds and increased server capacity.

    I never got a single 1017 in the entire week following the first big maintenance, proving that this feature was unnecessary.

    6 MMOs with no forced autologout:
    FFXI
    Maplestory
    Vindictus
    WoW, at least not when I played it years ago
    D&D Online
    LOTRO

    Honestly, jog on, the lot of you whining little sh*ts...
    are you 5?
    It is really a sad state of affairs when the only defense people can come up with is to fling childish insults at anyone who opposes their view.

    They are trying to fix a problem that was already solved to begin with- and it was only implemented because of a vocal minority. This feature doesn't need to exist, and even if it did, the limit is too short. "Just log back in" is not an acceptable response. If I can just log back in, there was no point in logging me out in the first place.

    Just the opposite!!! Instead the servers will be full of people playing because SE will allow more characters to be created due to AFKers being logged out. Which do you think lowers world performance more???
    The perecentage of people idle for very long periods of time is not high enough to have a major impact on this. Considering the fact that even with these people, there was minimal problem with logging in last week, I'd consider it a safe bet that this "feature" is NOT necessary to ensure everyone is able to play.
    (7)
    Last edited by Alhanelem; 09-12-2013 at 11:34 PM.

  5. #25
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    I love to let my games open in background while I'm doing something else. I'll tend to play less FFXIV. A shame for the game :/
    (2)

  6. #26
    Player
    Rona's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    142
    Character
    Erza Kokira
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I still don't see the issue with this. If you afk for 30 minutes....just log back in? This is FFXI where you need to bazaar something for 24 hours straight. The queues have been lax, if even an issue now so this shouldn't be an issue. Suck it up, buttercup.
    (2)

  7. #27
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Rona View Post
    I still don't see the issue with this. If you afk for 30 minutes....just log back in? This is FFXI where you need to bazaar something for 24 hours straight. The queues have been lax, if even an issue now so this shouldn't be an issue. Suck it up, buttercup.
    Again, I shoulldn't even ahve to "just log back in." There are no login issues, havent been since the last maintenance. There was no reason to put this feature in to begin with. The requests for this were being made when there was a genuine problem, but that problem has gone away, and thus so has the need for this feature. I will NOT suck it up. People QQe'd loudly to get this put in, but it's no longer needed and I will QQ loudly to get it taken out.

    You may forget, many of us came from FFXI, a game that let you stay logged on as long as you want (and many people had good reasons to, for bazaaring0. This was NEVER an issue in that game, and won't be an issue here with servers with proper capacity and sufficient number. If they had enough worlds from day 1, this would never have been implemented, nor would anyone have complained about it. Now we have to deal with this annoyance, purely because people are whiny and don't understand how servers work, combined with SE's faliure to provide enough capacity at launch.

    TL;DR: The issue with this is it's a "feature" that is tying to solve a problem that more or less doesn't exist anymore.
    (9)

  8. #28
    Player
    tukuiPat's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Vahlrin Ur
    World
    Behemoth
    Main Class
    Ninja Lv 60
    As late as this is, it makes me happy, because now I don't have to go to Dragonhead and Revenant's Toll and see 80+ people standing there doing nothing.
    (2)

  9. #29
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Bridgeburner View Post
    Congratulations, week-one complainers! You cried and cried and cried about the login queues. You demanded an AFK timer. Now you've got one! Isn't progress great?

    Login queues were addressed well with the initial datacenter expansion. The biggest problem since then has been gil sellers.

    Dev cycles don't respond instantly to your concerns, so instead of a right-click/blacklist button or some kind of effective anti-spam heuristics, you get an AFK timer.

    Enjoy it. I hope it's everything you dreamed of.
    Actually honey, it's heaven-sent to me. During JP primetime I have issues with r0 and 90000. At least with the afk timer I stand a much better chance of getting back in instead of constant 1017 because of people staying logged in as they sleep or go to work.
    (2)

  10. #30
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I can log back in 100% without any errors or problems now, literally no reason for an AFK log out timer. Why was this added? It's just an annoyance I don't need now.
    (5)

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