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  1. #6
    Player
    civilpaw's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Captain Yesterday
    World
    Goblin
    Main Class
    Gladiator Lv 50
    There isnt too much. It shouldnt be a grind for tokens. If they are going to force us to run those dungeons, they might as well make it rewarding. Im not in there for the gear, im in there for the tokens. That is poor design. The darklight gear should be the loot from those dungeons, not the crap that you do get from the bosses. In fact the tomestone idea itself is entirely horrible.

    The second tier tomestones makes sense as a means to help people get gear through raiding. But it should be something people get in raids, as a means to help make up for a total lack drops over the longrun.

    That is to say, you should be able to use the tokens (which should only be from raid bosses) to buy gear from the raid. This is in addition to the drops. It would help people to not feel absolutely like crap if they have bad drop luck.

    And introductory raiding shouldnt be a wall. From what little Ive seen of the Bahamut raid, they made the first raid a wall. WoW did it right the first time. Molten Core was a faceroll, Onyxia was slightly harder, and then Blackwing Lair actually requied a bit of effort and skill. And then the 20 mans which were just good fun. And AQ and then Naxx...

    From what the devs are saying about how hard they want their first raid to be, they skipped straight to Naxx.
    (0)
    Last edited by civilpaw; 09-12-2013 at 11:16 PM.