But for each player, tank is doing same voke wait for tp WS probably, DD are all doing wait for tp WS, rdm are pressing thier buff refresh macros and their debuff mob macro. not exciting in terms of actual battle on personal level.
This. I can't quote this hard enough. There may have been (arguably) some decent depth to endgame strategy, but on a player level, 95% of jobs boiled down to using 1-2 abilities (usually 1 macro button), waiting for TP/MP/some other arbitrary number and then WS/Nuke/other. There was very little depth to combat on a player level.

On a strategic level endgame battles were somewhat complex for a first generation MMO. If you've played any recent MMO from WoW to Rift to even DCUO, pulls (both bosses and regular mobs) can be dynamic, have environmental effects, interesting adds, strange idiosyncrasies, or just downright cool looking. FFXI has some really cool looking fights, but that was about it. The most complex strategy for a boss I can recall was not standing on its tail (spike flail) or near its head (breath). This "strategy" is industry standard for dragons and harkens back to the early days of EQ1.

With the new battle plan I hope we can see a new battle system that fosters not only depth on a player level, but overall depth in group strategies. Time to wait and see...