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  1. #71
    Player
    Physic's Avatar
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    Apr 2011
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    Bladed Arms
    World
    Balmung
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    Monk Lv 70
    Quote Originally Posted by Demacia View Post
    The battle system is fine, the time consumption was a little too much for many though. Job balance was an issue during certain points but the battle system itself is solid.
    best parts were the story, adventure an exciting world, later on many game modes. But battle itself? it was nothing special. it wasnt kill yourself, i hate this battle, but i dont think anyone would claim battle in ffxi was extremely exciting or particularly fun or cool.
    (2)

  2. #72
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    1,142
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    Teknoman Blade
    World
    Ultros
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    Gladiator Lv 60
    Quote Originally Posted by Physic View Post
    battle system of ffxi is why many left. in fact id say it was one of the worst parts about ffxi.
    I thought the most common complaint was that it took too long to do certain things?
    (2)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  3. #73
    Player
    Physic's Avatar
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    Bladed Arms
    World
    Balmung
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    Monk Lv 70
    Quote Originally Posted by Teknoman View Post
    I thought the most common complaint was that it took too long to do certain things?
    leveling in RO was way slower than FFXI, and it had a fairly large and long lasting market, with a fairly small company, and fairly long development cycles. PSO probably took just as long to get to max level, PSU as well, uhhhh what other mmos.... never played wow. But i would say FFXI wasnt really that long in terms of hours of leveling.
    It did however force people into very fixed roles, and people were unable to operate effectively without certain job set ups. So maybe in that respect, time doing nothing was a factor, but many people found ffxi battle system fairly boring, most people just wanted to tear through it to get on to fun things like missions, getting gear, being leet. Final fantasy was one of the systems where you leveled up so you could do cool stuff, not because the actual battle was entertaining.

    Imo, battle in aion, and even RO (high level) was more entertaining than ffxi, ffxi strength was mostly the world, lots to do, and goals that you wanted to achieve, the battle was just what you had to do on the way, the only entertaining thing about the battle for most people became competing in parses.
    (0)

  4. #74
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Hmm I always liked the whole skill chain / magic burst combo attack and of course how high tension would spike in a tough fight.

    This fight stands out as one of the crazier ones my LS had to face.

    http://www.youtube.com/watch?v=cUYCE...D198E&index=16
    (2)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  5. #75
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    Quote Originally Posted by Teknoman View Post
    Hmm I always liked the whole skill chain / magic burst combo attack and of course how high tension would spike in a tough fight.

    This fight stands out as one of the crazier ones my LS had to face.

    http://www.youtube.com/watch?v=cUYCE...D198E&index=16
    Wow that's a close ass fight. CoP was so good.

    Got an airship fight video?
    (0)

  6. #76
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
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    Balmung
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    Monk Lv 70
    cop was pretty good, team strategies were pretty decent, but personal battle, as in what you actually do, was pretty bad. SCs were cool, but the weaponskill design itself didnt work well with using skill chains well. Basically in FFXI you only had one good weapon skill at a time usually, based on you /thf or war, multi hit or single target, so selecting any other weapon skill to make a specific magic burst was usually pretty bad.

    But really im talking about battle itself, not strategy, We may employ some great straegies in dynamis pulling a group of mobs, 1 tank on the NM 2nd tank and DDs killing mobs in order of most dangerous, making sure spacing was proper, while mages sleep/nuke and healers heal. Great strategy as a team. But for each player, tank is doing same voke wait for tp WS probably, DD are all doing wait for tp WS, rdm are pressing thier buff refresh macros and their debuff mob macro. not exciting in terms of actual battle on personal level.
    (1)

  7. #77
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    Quote Originally Posted by Physic View Post
    cop was pretty good, team strategies were pretty decent, but personal battle, as in what you actually do, was pretty bad. SCs were cool, but the weaponskill design itself didnt work well with using skill chains well. Basically in FFXI you only had one good weapon skill at a time usually, based on you /thf or war, multi hit or single target, so selecting any other weapon skill to make a specific magic burst was usually pretty bad.

    But really im talking about battle itself, not strategy, We may employ some great straegies in dynamis pulling a group of mobs, 1 tank on the NM 2nd tank and DDs killing mobs in order of most dangerous, making sure spacing was proper, while mages sleep/nuke and healers heal. Great strategy as a team. But for each player, tank is doing same voke wait for tp WS probably, DD are all doing wait for tp WS, rdm are pressing thier buff refresh macros and their debuff mob macro. not exciting in terms of actual battle on personal level.
    That honestly depends on the job you're playing and the situation you're in. Even in a basic exp party, a MNK is not nearly as involved as a SCH would be. Also I don't know what kind of tanks you're used to that only voke and TP for WS.
    (0)

  8. #78
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Demacia View Post
    Wow that's a close ass fight. CoP was so good.

    Got an airship fight video?
    Just the one against Tenzen:

    http://www.youtube.com/watch?v=wm4bo...D198E&index=17

    Thought I recorded the one where we went up against Ultima/Omega, but I guess not, since my playlist skips straight to the final fight against Promathia.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #79
    Player
    Rhianu's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    The biggest reason people quit FFXI wasn't because of how long it took to level up (after all, there are other games that take even longer and yet have bigger user-bases). Rather, people quit FFXI because of how much downtime there was in the game. It wasn't the slow leveling itself that most people disliked, it was the time spent WAITING to level, the time spent LFG. That's what caused so many people to quit, and ultimately what kept FFXI from ever getting more than half a million subscribers.
    (0)
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  10. #80
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Demacia View Post
    That honestly depends on the job you're playing and the situation you're in. Even in a basic exp party, a MNK is not nearly as involved as a SCH would be. Also I don't know what kind of tanks you're used to that only voke and TP for WS.
    im simplifying, but tanking was very boring, tanking basically does revovle around voke and tp for WS maybe throw in a sentinel every couple of minutes, or cure yourself, but it was pretty much same thing as being a DD. voke flash tp WS there is a reason that people were able to quad box and be just as good as a group of single players in that game. Blink tanking actually involved counting shadows, so it was slightly more complex but overall, still pretty much do nothing battle systems.

    There were some jobs that required more things to do, but overall each job was pretty empty battlewise. It basically felt like you were in an offline rpg which had 5 players, but you only had control over one, which for me was not that exciting.

    far as the jobs they added later, they had better mechanics and involvement,corsair, dancer blue mage, scholar, even pup all had thier own playstyle and differing mechanics. more things to do rather than wait for tp and use WS. they were honestly better designed than all that came before it. Even with the tweaks over the years, the initial jobs were basically still the same.
    (0)
    Last edited by Physic; 05-18-2011 at 03:31 AM.

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