
Originally Posted by
Physic
cop was pretty good, team strategies were pretty decent, but personal battle, as in what you actually do, was pretty bad. SCs were cool, but the weaponskill design itself didnt work well with using skill chains well. Basically in FFXI you only had one good weapon skill at a time usually, based on you /thf or war, multi hit or single target, so selecting any other weapon skill to make a specific magic burst was usually pretty bad.
But really im talking about battle itself, not strategy, We may employ some great straegies in dynamis pulling a group of mobs, 1 tank on the NM 2nd tank and DDs killing mobs in order of most dangerous, making sure spacing was proper, while mages sleep/nuke and healers heal. Great strategy as a team. But for each player, tank is doing same voke wait for tp WS probably, DD are all doing wait for tp WS, rdm are pressing thier buff refresh macros and their debuff mob macro. not exciting in terms of actual battle on personal level.