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  1. #1
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I don't understand the problem. Why are you rearranging things? Your bars should contain all your useful actions from 1 to 50, with lv. 1 actions being useful even at cap. You get fewer combos, but the actions you memorized should be in the same place, no more or less difficult to use compared to lv. 50 or whatever. Dropping down 10 or so levels will only lose you a handful of actions, anyway. One thing you have to be mindful is how you order your cross-class skills since the order only matters when you drop in level.

    EDIT: Scaling potency balances pure damaging actions, but what about all the other utilities, combo bonuses (i.e. utilities and higher potency), etc.?
    (0)
    Last edited by Riposte; 09-14-2013 at 11:53 PM.
    Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
    Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29

  2. #2
    Player
    tacoguy4's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Rex Taco
    World
    Famfrit
    Main Class
    Thaumaturge Lv 50
    as a BLM fireI and iceI become pretty useless once you unlock fireIII and iceIII same goes for pretty much any level of thunder and it's really annoying when they cut off the higher leveled skills, i don't even have the basic ones on my hotbars at all anymore.
    (1)