As title, now AK run will be stupidly long. At least make it that people can get chance to have gear before they are all bored to dead.
As title, now AK run will be stupidly long. At least make it that people can get chance to have gear before they are all bored to dead.
So they should make it possible to get ilvl90 gear in a week then?
Square enix implement a 'sigil' that drops from that primals ( low percentage) aswell as a weapon.
You can sell it to the vendor at revenants for 100 myth or 400 philo.
Hard-modes only, just give us other ways to farm myth.. hell even philo. It'll just turn to castrum for days.
OR they should improve the number of tomes so it isnt a rediculous grind fest.
Having 50mins for 40 and 300 cap is a slap in face for a p2p apparently casual mmo.
Last edited by sharazisspecial; 09-12-2013 at 07:25 PM.
What happened to the mentality to work for something rather than the "the producer should fix the current game".
it's not a bad thing some items/things are capped.
Dawn Solaria, LV50 Black Mage
Company LeaderOfficer of [AC] Aetherized Crystal (http://aetherizedcrystal.eu) on Phoenix EU
Because grindfest is a symptom of laziness from the devteam. I would rather have a true challenge for my gear, than keep repeating same boring dungeons over and over again. There is no challenge, it gets boring, and I don't have the patience, just like many others. Still in full-AF for that reason.
Agreed. Remove the cap, People will pretty much run AK all day long anyways. Philosophies doesnt have a cap, why do mythologies do? :/
The thing is SE is just making the grind longer. The Main reason they placed capped in mythology is so that players will be forced to play 3months just to get the ENTIRE ilevel90 set. This way, they wont have to add new contents every now and then. Talk about being lazy
They should, but they won't. They need this single dungeon, being really the only viable way to farm Mythology, to somehow stretch to patch 2.1, they're not going to make it easier to obtain tokens. I guarantee you the moment 2.1 is released, they'll magically, by sheer coincidence amirite, realize how really not great this system is, and either increase Mythos cap, or increase tokens all around in dungeons.
Because think about it. They could have given incentive to killing trash in AK. In myriad other MMOs, even trash has potential to drop something of value. But they chose to force you to fight enemies that give little to nothing, because giving you things with the next content patch still a bit of a ways away is not what they want. That carrot needs to remain just out of grasp until the next content patch, in which they will finally let you have it, only to display another, shinier, better looking carrot for you to chase for 3-4 months.
look at the prices for myth if we could farm as much as we want we would have af+1 gear in like 1 1/2 weeks
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