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  1. #121
    Player
    LebronJames's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Lebron James
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Erudain View Post
    Amazing...OP cries like the real Lebum James does when he doesn't get the refs to call a foul.
    Amazing. Another person putting in his input about Lebron in a square Enix forum.

    You'd love him on your team. Keep up with the biased remark though

    See you at the mediocre end game!
    (3)

  2. #122
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by charlemagne View Post
    Takes over 3200 tomestones of mythology for a set of AF2 for one job. We get 40 per run from AK and can collect 300 total in a week. How does SE expect us to gear enough of our jobs to allow us the flexibility to make parties for the highest level content?
    SE already introduced the unicorn because not enough people played whm. How many players who would have had whm geared as a second choice job will now not be available for high end content because of this gate on getting gear?
    "Sure guys I can switch to whm to help the party, just give me another three months of running this dungeon for eight hours a week to get gear and we're good to go."
    Ridiculous.
    Maybe SE is doing something which they did FFXI. That is, have people focus on being godly in 1 class, where that 1 class is where they truly show off everything they have, by obtaining things which take a hella lot of dedication and time.

    I don't see the problem with this.
    (2)

  3. #123
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by LebronJames View Post
    Why do people always resort to 'all mmos are grinds.' I'm grinding out tomes with items I know I'm going to get. That makes almost everyone I know fall asleep item wise.

    There are no interesting things in this game as far as loot goes. You see it in your vendor, you see it on your quests.

    I'm playing an mmo to kill a badass boss and get some badass loot.

    Not farming it all to get a tome.
    Some of the things your saying I don't agree with in your past posts, however THIS I will agree with...

    I feel as though they throw equipment at you like mad throughout your entire time from lvls 1-49, then suddenly, you have to grind for weeks on end just to get 1 item. Which you know what it is. This DOES create a very boring, and sleep fest mode for end game. I totally agree with that.

    If they removed 70% of the equipment from lvls 1-49 from every single quest, you'd see an incentive for people to actually use their gil other than stashing it. You'd see the market stable out where lvl 40 items aren't selling for 300 gil, and if they allowed dungeons to drop random, very rare, but extremely good loot, or equipment, would make end game grinding alot more fun, as you don't know what your about to get.

    What people reading this post are failing hardcore to understand, is that its the "knowing whats coming" is whats making it epically boring. It's the thrill of the unknown, and the chance which makes grinding fun. The OP I don't believe is complaining about grinding, he's complaining essentially about how boring SE has made End Game grinding.
    (3)

  4. #124
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    ::shrug:: Maybe they'll make it better in the coming months when more people are 50.
    (0)

  5. #125
    Player
    Squats's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Squats Brah
    World
    Malboro
    Main Class
    Warrior Lv 48
    Quote Originally Posted by LebronJames View Post
    There's a difference between grinding for a weapon or.. grinding for that armor that has a X percentage of dropping. But.. im just seeing my tomes go up and knowing I gotta run this X amount of times to get to Y.
    I too would much rather go into an instance hoping the item I want drops then to earn tokens which after a while will result in me purchasing said item.

    There is a feeling of joy when the item you've killed a boss 20 times for finally drops where as when you are earning tokens it's more of a feeling of "just one more run and I get X, 20 more runs until I get Y...". The later makes the game feel much more grindy imo even if they both could take roughly the same amount of time to complete.
    (0)

  6. #126
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    What people also do not understand is the tomestones are not supposed to be the primary way to get gear, its just we are missing tiers of content. you are supposed to run things to get gear, and bonus is tomestones which in time add up and you can ensure your getting gear. If this does not become clear when 2.1 is here, then maybe there is something to be said.

    the ilv90 stuff out of ilv60 content is clearly supposed to take a while to get the gear. this will not change for a while, not until ilv90 gear isnt best in game.
    (0)

  7. #127
    Player
    SKYeXile's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Xile Star
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by d0e1ow View Post
    As a hardcore Diablo player, I LAUGH in the FACE of people who say this game even scrapes the surface of "grindy". Aw so you gotta kill a few extwa monsturs wit yer dunjun lil babby? POOR BABBY!

    go play a real grinding game, nub. Come talk then.
    I love how the bad implementation of endgame in and old game can be still used an an excuse for the bad implementation of endgame in a new game released over a decade later, what a world we live in.

    Really what this game needs right now is a semi difficult 8man dungeon that drops i70 gear, some T2 tokens, say 30 or so per boss and like 50 T1 tokens as a step up from AK but before the primals and BC. oratleast different dungeons besides AK...my god its boring.
    (2)

    trf-guild.com

  8. #128
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the AF2 = Allagan set from bahamut's maze...you know it?
    (0)

  9. #129
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by LebronJames View Post
    Make mobs drop.. something of use?
    I agree with this.
    (1)

  10. #130
    Player
    Rhen's Avatar
    Join Date
    May 2011
    Posts
    36
    Character
    Rhen Forbin
    World
    Ultros
    Main Class
    Lancer Lv 50
    Not being able to speedrun AK was the thing that poked holes in the endgame design. You have to put at least 8 hours a week (not counting queue time and wipes...so let's put it closer to 10-12 hours a week) just running 1 dungeon to cap myth.

    They just turned FFXIV into a part time job...and I'm not comfortable with that AT ALL.
    (2)

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