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  1. #11
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by LebronJames View Post
    People who aren't agreeing with me are white knighting this game way too hard.

    I get it, you love the game. I like the game, it's fun. But the loot system is horrendous and after a boss you never really are excited about what's about to drop. Plus mobs drop nothing of value, literally 0.

    If they dropped SOMETHING I wouldn't mind killing the mobs.

    Keep white knighting the game though instead of pointing out some flaws. Maybe square will admin you or something.
    Hmmm. So because I'm not panicked and "outraged" because I read the patch notes differently than you did, I'm a white knight? Because I disagree with you. Your argument seems to imply that things won't change, that this is now how it will be for the life of the game. If this is not the case, then why are you so worked up? Let me elaborate on what I mean.

    -Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
    As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
    -In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
    -Reduced the amount of gil required for repair fees and materia removal as follows:
    For ease of understanding I highlighted in bold that part that seemingly differentiates you from me. Does it suck in the meantime if that is all you are doing is tombstone runs? ya, probably. If thats all you have left to do in the game, then I'm extremely sorry about your luck. There are more dungeons coming in the major patch 2.1 as well as hard mode dungeons and hyper primal fights. I doubt they will wait until then to add more tombstone drops from enemies or other ways to make "trash mobs" more worth it. Its a little over 2 weeks after the launch of the game. Give it some time man.... Its just a game, no need to get all worked up.

    Quote Originally Posted by LebronJames View Post
    It's just something that could've been so easily fixed with some thought, zakaran.

    Giving hard-mode primals a chance to drop a sigil that could've been sold at revenants for 300-400 Philo OR 100 myth.

    Who knows. Maybe the whole loot from bosses is overrated.
    You say this like they really have nothing else they could be focusing their efforts on. Unless you have some internal knowledge of how the game have progressed to the stage it is now behind the scenes (i don't mean "other MMO's) then your assumption that the team "just havent given it enough thought" is very insulting, IMO.
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    Last edited by ZakarnRosewood; 09-13-2013 at 06:50 AM.