Hmmm. So because I'm not panicked and "outraged" because I read the patch notes differently than you did, I'm a white knight? Because I disagree with you. Your argument seems to imply that things won't change, that this is now how it will be for the life of the game. If this is not the case, then why are you so worked up? Let me elaborate on what I mean.
For ease of understanding I highlighted in bold that part that seemingly differentiates you from me. Does it suck in the meantime if that is all you are doing is tombstone runs? ya, probably. If thats all you have left to do in the game, then I'm extremely sorry about your luck. There are more dungeons coming in the major patch 2.1 as well as hard mode dungeons and hyper primal fights. I doubt they will wait until then to add more tombstone drops from enemies or other ways to make "trash mobs" more worth it. Its a little over 2 weeks after the launch of the game. Give it some time man.... Its just a game, no need to get all worked up.-Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
-In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
-Reduced the amount of gil required for repair fees and materia removal as follows:
You say this like they really have nothing else they could be focusing their efforts on. Unless you have some internal knowledge of how the game have progressed to the stage it is now behind the scenes (i don't mean "other MMO's) then your assumption that the team "just havent given it enough thought" is very insulting, IMO.



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