Are people STILL bringing up the speed running business? Speed run was exploiting a system, there is no argument in that. Drop the god damn argument on that note.

What is being OBSERVED however, is how speed runs are a very obvious symptom of a much larger issue: Dungeons right now are a joke. The key mobs for opening the door was a nice touch, I'll admit that. However, the correct fix wasn't adding more trash. People who were already fed up with wasting time killing trash that yields absolutely no benefit to them, whether it be through xp or items, don't want even more trash added on top of it. They could have solved it by giving them a better drop table OR making trash fights more dynamic rather than the boring, tedious "tank and spank" it. What we're arguing is that there is absolutely NO IMAGINATION NOR INCENTIVE behind the overall design of dungeons. VERY few parts of every dungeon in FFXIV are exciting or fun, but overall, it feels like they're just trying to reinvent the wheel.