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  1. #1
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60

    Re-flag main/side quests for other jobs.

    The game is great, I'm loving it, actually. There's a lot of content for your first job, but not so much for your second job(unless you enjoy low reward tedium). This makes me concerned when you go to level your 3rd, 4th , 5th job.

    I believe that by having the option to re-flag your main story quests or side quests it would give those who want to level other jobs that way a great option rather than rerolling a completely new character. There are some issues people will have with this:

    "It's supposed to be hard to level your alts!" Is it? With people Fate Grinding and virtually doing nothing hard, is it ACTUALLY supposed to be hard? Cause it's not, just tedious.

    "Just reroll a brand new character if you want to do the main story/side quests again." Well, this game is about the armory system. It's one of the biggest features. Telling people to reroll just like any other MMO IS a viable option, but not one many want to take. Some want to level from 1-30 with their chocobo buddy, their mount, access to the bank, etc. This would allow them to do that.

    Here's another positive side to why it's a good idea: to some it is fun to level through the main story/side quests again. Some people LOVE the direction, others don't. But, part of the fun in rolling an alt in MMOs is doing the content again(maybe not your 4-5th time, but to each his own), and this would allow you to do that with the character you already have established. Also, the game would take you back through places in the world that you haven't been to in awhile that you really have little to no reason to ever visit again(other than a quick stop for a hunting log kill on your alt. Rerolling a brand new character would take away part of the beauty of the armory system, the joy of having extra content from a certain level range that you didn't before(Companion, Mount, etc).

    I'd love to hear why people would be against this, as I see NO reason why it would effect you in any way, shape, or form. You could simply choose not to use it.

    Isn't more options in leveling better than a few options? Isn't reducing your options in leveling a bad idea? This game already has a ton of more content than most MMOs at release because you can just switch jobs very easily and level again without rerolling. A lot of people DON'T like rerolling, but they love the feature of the armory system. They still have their attachment to their character.

    With the endgame being the unholy grind that it is, at its current state, even power games would take a long, long time to max out all jobs and get all the best gear. So this isn't about "they'll exhaust all the content too quickly, MMOs are supposed to last a long long time blah blah blah" that argument doesn't work.

    The argument against "you're supposed to play a long time, alts are supposed to take a long time to level" is easy to argue. Why? It doesn't take a long time, it's just TEDIOUS. Please understand that.

    There are ways to implement this feature: You gain a re-flag allowance once you hit level 50 on a single job for a job of your choosing. There's a ton of ways it could be implemented rather than reflagging your main/side quests at say, level 30, and starting over.

    Any thoughts? Personally I'd rather there be more ways to level alts than leves(which the reward for the fact you can only do 6 in a day is horrendous), hunting log(which becomes next to useless post 30), guildhests(which are horrible experience after the first completion), FATEs(which are SO tedious and boring to grind), and dungeons(which are decent exp but not if you have an hour long queue unfortunately).
    (6)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    First class is meant to be easy to lv, so you can enter end game at a quicker pace, the following classes will take more time because you used up the xp gains from your first class but you should still have some quest leftover to give xp to your other classes. The rate at which xp is gained is suppose to drastically change because they designed it where your first class will of course go fast but after you use up all the options for gaining xp it will start to slow down and you'll have to rely more on your saved up leve charges, fate and dungeon runs for xp gains.
    (2)

  3. #3
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Airget View Post
    First class is meant to be easy to lv, so you can enter end game at a quicker pace, the following classes will take more time because you used up the xp gains from your first class but you should still have some quest leftover to give xp to your other classes. The rate at which xp is gained is suppose to drastically change because they designed it where your first class will of course go fast but after you use up all the options for gaining xp it will start to slow down and you'll have to rely more on your saved up leve charges, fate and dungeon runs for xp gains.
    You didn't read my post. People are leveling their 2nd, 3rd, 4th class as fast if not FASTER than their main job because they have +50% experience and just grind FATEs. So no, this is not about what you posted. Please read the whole post before you reply. My post specifically mentioned the exact argument that you just tried using.
    (2)

  4. #4
    Player
    Altheras's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    345
    Character
    Yuyaki Chibiaki
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I wouldn't personally ever reflag my main story quest, as it was a series of events that has already happened for my character, however, I would love the ability to reflag all side quests.

    I also think they need to add more quests out in the world and maybe even add more quest hubs of varying levels to give people more options for how to level their alternate jobs. I do really enjoy the questing in this game.

    I definitely agree with you on wanting more leve allowances per day as well, especially since there aren't separate allowances for crafting, gathering, and fighting leves, there should be.
    (4)
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  5. #5
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    How about no, no, more no, and lets see.....No. Why no? Because It was stated long before launch date that quests would be limited and that if you wanted to level up all your classes, there would be grinding. The fact that once quests are done, they are done, was disclosed to the public and made known during betas and prior to that. You purchased the game knowing this fact. If you expected that a feature to change this fact would be implemented post-launch, then you obviously didn't comprehend this fact. They will not change it because it the limited quest factor is there for a specific reason.
    (2)

  6. #6
    Player
    ReverendVerse's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Verse Vermillion
    World
    Ultros
    Main Class
    Lancer Lv 26
    Quote Originally Posted by Iskander View Post
    How about no, no, more no, and lets see.....No. Why no? Because It was stated long before launch date that quests would be limited and that if you wanted to level up all your classes, there would be grinding. The fact that once quests are done, they are done, was disclosed to the public and made known during betas and prior to that. You purchased the game knowing this fact. If you expected that a feature to change this fact would be implemented post-launch, then you obviously didn't comprehend this fact. They will not change it because it the limited quest factor is there for a specific reason.
    Just because Square said something doesn't mean it's a good idea and it doesn't mean we can't discuss it. In my opinion, making the game a grind defeats the purpose of the armory system as a whole. I'll just roll a second character, and a hell of a lot of other people will too after doing the same FATEs, the same leves, and the same dungeons a thousand times. Then you'll have a whole cadre of the population not even taking advantage of armory system. Grinding is a relic of a bygone era of MMOs that is dying out with the exception of a few niche corners of the market. Square wants mass appeal and don't want to cater to a niche market and have clearly communicated that as well. A game with boring grind doesn't fit that model. Square wants subs; so adding a new feature that would not LOSE subs, but could GAIN subs, is a bad idea to you because "They said so awhile back"? Not a very good argument.

    The future of your game experience? A hundred people sitting on their Chocobos, in Dragonhead, waiting for a FATE to pop, that's our future in this game if we wish to take advantage of the armory system.
    (1)

  7. #7
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by ReverendVerse View Post
    Just because Square said something doesn't mean it's a good idea and it doesn't mean we can't discuss it. In my opinion, making the game a grind defeats the purpose of the armory system as a whole. I'll just roll a second character, and a hell of a lot of other people will too after doing the same FATEs, the same leves, and the same dungeons a thousand times. Then you'll have a whole cadre of the population not even taking advantage of armory system. Grinding is a relic of a bygone era of MMOs that is dying out with the exception of a few niche corners of the market. Square wants mass appeal and don't want to cater to a niche market and have clearly communicated that as well. A game with boring grind doesn't fit that model. Square wants subs; so adding a new feature that would not LOSE subs, but could GAIN subs, is a bad idea to you because "They said so awhile back"? Not a very good argument.

    The future of your game experience? A hundred people sitting on their Chocobos, in Dragonhead, waiting for a FATE to pop, that's our future in this game if we wish to take advantage of the armory system.
    You do know that the entire point of the limited quests was for people to actually think and consider what they are doing before they do it. YOU WERE TOLD that there was a limited amount of quests so that you couldn't just easily level up your classes. There are X number of quests in La Noscea. There are 2 classes there. If you blow every single quest on ACN, then you decided that you didn't want any of them for MRD. That was your choice. When you go and unlock MRD and see that there are no quests in the area for you, well that was your choosing and you have to play with the results of those choices, not: "SE! I used all my quests on 1-2 roles, now i have nothing for my other classes. Let me re-flag them so I don't have to grind out the other classes."

    For instance: I have 6 classes unlocked, most are at the 15-20 range with my THM/BLM at 50. Almost all my 1-20 sidequests in the cities and low level areas have been untouched because I know that once I use them, they are gone.

    There are leves; there are hests; there is a hunting log; there are dungeons. Even if you did zerg through all your sidequests, there are ways of getting exp without joining the FATEs of DOOM that there are complaints about.
    (1)

  8. #8
    Player
    ReverendVerse's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Verse Vermillion
    World
    Ultros
    Main Class
    Lancer Lv 26
    Quote Originally Posted by Iskander View Post
    You do know that the entire point of the limited quests was for people to actually think and consider what they are doing before they do it. YOU WERE TOLD that there was a limited amount of quests so that you couldn't just easily level up your classes.
    Just because Square said it doesn't make it the best way of doing something.

    When you go and unlock MRD and see that there are no quests in the area for you, well that was your choosing and you have to play with the results of those choices, not: "SE! I used all my quests on 1-2 roles, now i have nothing for my other classes. Let me re-flag them so I don't have to grind out the other classes."
    And what's wrong with that? Would that make you cancel your sub? Does it ruin your experience?
    (0)

  9. #9
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by ReverendVerse View Post
    And what's wrong with that? Would that make you cancel your sub? Does it ruin your experience?
    The fact that I run out of quests at a certain point? Nope. I listened and managed my quests so that I don't have to worry about classes being out of them.

    Listening to QQers that want SE to screw the system in place to discourage blowing through all the classes so the QQers can have it easy? Mmmmm.....not enough to cancel but yea.
    (0)

  10. #10
    Player
    DanteMog's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    J'zara Darkholme
    World
    Behemoth
    Main Class
    Pugilist Lv 42
    Quote Originally Posted by Iskander View Post
    How about no, no, more no, and lets see.....No. Why no? Because It was stated long before launch date that quests would be limited and that if you wanted to level up all your classes, there would be grinding. The fact that once quests are done, they are done, was disclosed to the public and made known during betas and prior to that. You purchased the game knowing this fact. If you expected that a feature to change this fact would be implemented post-launch, then you obviously didn't comprehend this fact. They will not change it because it the limited quest factor is there for a specific reason.
    If that is truly the case then i cannot see me ever leveling up all classes and once i run out of quests so will my need to play, final fantasy is fun and all but grinding for the sake of it is not and i will move on to less grind intensive games.. just having no quests to suite grind is incredibly poor and boring mechanics..

    I agree with the OP completely they need to reflag the side quests at least for each class..
    (0)

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