The game is great, I'm loving it, actually. There's a lot of content for your first job, but not so much for your second job(unless you enjoy low reward tedium). This makes me concerned when you go to level your 3rd, 4th , 5th job.
I believe that by having the option to re-flag your main story quests or side quests it would give those who want to level other jobs that way a great option rather than rerolling a completely new character. There are some issues people will have with this:
"It's supposed to be hard to level your alts!" Is it? With people Fate Grinding and virtually doing nothing hard, is it ACTUALLY supposed to be hard? Cause it's not, just tedious.
"Just reroll a brand new character if you want to do the main story/side quests again." Well, this game is about the armory system. It's one of the biggest features. Telling people to reroll just like any other MMO IS a viable option, but not one many want to take. Some want to level from 1-30 with their chocobo buddy, their mount, access to the bank, etc. This would allow them to do that.
Here's another positive side to why it's a good idea: to some it is fun to level through the main story/side quests again. Some people LOVE the direction, others don't. But, part of the fun in rolling an alt in MMOs is doing the content again(maybe not your 4-5th time, but to each his own), and this would allow you to do that with the character you already have established. Also, the game would take you back through places in the world that you haven't been to in awhile that you really have little to no reason to ever visit again(other than a quick stop for a hunting log kill on your alt. Rerolling a brand new character would take away part of the beauty of the armory system, the joy of having extra content from a certain level range that you didn't before(Companion, Mount, etc).
I'd love to hear why people would be against this, as I see NO reason why it would effect you in any way, shape, or form. You could simply choose not to use it.
Isn't more options in leveling better than a few options? Isn't reducing your options in leveling a bad idea? This game already has a ton of more content than most MMOs at release because you can just switch jobs very easily and level again without rerolling. A lot of people DON'T like rerolling, but they love the feature of the armory system. They still have their attachment to their character.
With the endgame being the unholy grind that it is, at its current state, even power games would take a long, long time to max out all jobs and get all the best gear. So this isn't about "they'll exhaust all the content too quickly, MMOs are supposed to last a long long time blah blah blah" that argument doesn't work.
The argument against "you're supposed to play a long time, alts are supposed to take a long time to level" is easy to argue. Why? It doesn't take a long time, it's just TEDIOUS. Please understand that.
There are ways to implement this feature: You gain a re-flag allowance once you hit level 50 on a single job for a job of your choosing. There's a ton of ways it could be implemented rather than reflagging your main/side quests at say, level 30, and starting over.
Any thoughts? Personally I'd rather there be more ways to level alts than leves(which the reward for the fact you can only do 6 in a day is horrendous), hunting log(which becomes next to useless post 30), guildhests(which are horrible experience after the first completion), FATEs(which are SO tedious and boring to grind), and dungeons(which are decent exp but not if you have an hour long queue unfortunately).