
Ya your all just QQing lol, It's fine the way it is, makes it so not just anyone is walking around with the best stuff. Learn to work for what you want.
Edited previous post to more accurately depict my point.
To answer your question toward me, no, I am not at the Coils either. Nor do I see what the rush is all about, or what the big deal is about Keep farming. Just from playing through the story, only doing Keep runs for my ilvl60 set, and helping a couple of FC friends with their last two story dungeons, I've got half of my Darklight gear already. That's after just one week, never going out of my way for any of it, and I'm so close to my relic that I can taste it. For me, gearing up hardly feels like the chore that you're making it out to be.
And there's nothing wrong with farming Mythology tokens every week before you get to Coils. That's not what I'm saying. It just strikes me as an unnecessary burden to put yourself through, considering that there are people who actually killed some of the bosses in the Coils on week two. Tell me again that Mythology gear is a requirement for beginning Coils? Yes, ilvl 90 gear may be a requirement for a full clear, but it drops from the bosses themselves, as do Mythology tokens. Some people have already been progressing that way for two weeks.
If you're spending your mythology this early in the game's life, then you surely aren't anywhere close to being 2000/2000 on tokens, in which case you're missing the point of them being there and spending them prematurely. When you get there, I hope you don't end up progressing through Coils where your kills per week are capped, only for your first month of drops to be useless because they occupy all of the slots that you immediately blew your tokens on.
All of that aside, even... if I really wanted to, checking the box to join an instance in progress has proven to net me 50-70 mythology tokens in 20 minutes on multiple occasions. A few hours to cap each week is hardly the torture that you're crying out about.
Last edited by Raymeo; 09-12-2013 at 09:04 PM.


@Raymeo
would just like to point out that nobody is saying you need mytho gear to do coils....but philo / DL gear certainly helps.
Also, you bought all the cheap DL stuff. (jewelery)
If you plan to finish gearing your paladin in DL, then you still need 1325 for DL body, 1325 for flanchard, 495 for hands, 375 for belt.
so you still need about 3520 philo tomes. Add 900 to that for your relic you can almost taste and you're sitting at 4420 tomes you need to acquire. At 1 hour = 80 tomes...do the math. let me know how it goes.
To further add to this, Some of us have more than one job we like to play so the amount of tomes we need to farm increases exponentially. You can only grind at a snails pace for so long before you want to gouge your eyes out.
Speed runs were retarded. This fix was both welcome and necessary. Thy tears are delicious. ♥
Maybe SE should continue to hold our hands by further limiting the number of philosophy stone we can accumulate per week. There's nothin' wrong with pacing oneself and taking time to enjoy things as opposed to OMG GOTTA GET UBERLEETGEAR SO FAST RIGHTNOWRIGHTNOWRIGHTNOWCAN'TWAITOMG MEFIRSTMEFIRSTMEFIRSTMEFIRST. Hehehehe...hilarious. ♪
We do need more variety in dungeons tho, which I'm sure are in works for 2.1. And heck, daily repeatable quests would also be a boon.

For someone who critiqued my parenting/my 12 year old daughters playing of this game, you sure do QQ more than she does..![]()


You have 7 days to grind stones and you can do it once a day 6 times a week then 2 times in another day. Op stop crying.
While i did love the fast tombs speed running was so boring.
Last edited by Firon; 09-12-2013 at 09:07 PM.
I've been thrpugh endgame play on several games, geared up so many times i have lost count. Been server first and top arena ranked... but one piece of advice i can give you is if you are not getting as much enjoyment from the experience of getting to the top how much do you really think you are going to get and how long is that going to last when you get there? If yer not having fun going for those tokens now and running with the people in those instances maybe its time to re-evaluate what exactly it is you are looking for this game to give you? Just my two gil...
Well. At least now with the repair changes, killing trash is just pointless now, not harmful like it was before pre patch.
When all is lost,
All is in vain.
When Good and Evil,
Unite in pain.
Rivers of swords must join as one,
Only then shall the spell be undone.



It would be nice if the trash was set up a bit more like how Qarn does trash. Certain trash mobs have unusual mechanics like the rock head that you have to kill on a switch and mobs that run away so they can ambush you later. Stuff like that is more interesting than simply going through the motion with each new group of enemies.
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