Huh. It's not luck. The devs don't just happen to find dungeons and say lucky us lets put it in the game. They just don't want to take the time or risk to make more when they can release the game now and make a ton of money anyways.yes, you really have. The main reasons MMO fail in the first monsth is beacuse they have low if any endgame at lanch. Look around and see it from yourself: WoW how much endgame had at launch? Rift? TOR? Aion ? DC universe?
Most of these had some, but few and mostly bugged. Yes, you really have to consider you luck to even have high levle dungeons, 3 primals and an endgame raid. Everything else will come with time.
But i see you like to threat me an cheater, so i don't really have anything reasons to speak to you.
Just to note, i had half of my first 2 jobs already with some darklight, i didn't really spammed all of them


Wow, people are seriously still bitching about this despite the fact that... Lets see... Seven new pieces of endgame content have already been lined up for 2.1? Harder Mode Primals, a new Primal, two new Dungeons, and the Crystal "This was meant to be here for launch and is the missing link between Amdapor and Coil" Tower raid.
The problem is, mathematically, it's impossible to get all the gear by the time Crystal Tower is released and when it's released that gear you spend ungodly hours grinding for will be obsolete. I've never heard of a game that makes unattainable gear obsolete before it's attainable.Wow, people are seriously still bitching about this despite the fact that... Lets see... Seven new pieces of endgame content have already been lined up for 2.1? Harder Mode Primals, a new Primal, two new Dungeons, and the Crystal "This was meant to be here for launch and is the missing link between Amdapor and Coil" Tower raid.


The progression in the game, to my knowledge (maybe they changed it) was always; Relic > Crystal Tower > Brohamut.The problem is, mathematically, it's impossible to get all the gear by the time Crystal Tower is released and when it's released that gear you spend ungodly hours grinding for will be obsolete. I've never heard of a game that makes unattainable gear obsolete before it's attainable.
Right now, we have Relic content (Primals, Amdapor, etc), and we have Coil (Brohamut). Crystal Tower is meant to fill the gap, and like I said, it was meant to be in for launch. Between two new dungeons and Crystal Tower, there should be plenty of variety in farming Mythology stones. At best, any new gear from Crystal Tower is simply going to make Crafted/Darklight gear obsolete, and that gear really isn't that difficult to obtain in the first place. If Crystal Tower makes AF+1/Allagan obsolete I'll be surprised.


actually it's primal+darklight->relic->binding coil->crystal tower, which was ready but got delayed because too difficult and needed more tuningThe progression in the game, to my knowledge (maybe they changed it) was always; Relic > Crystal Tower > Brohamut.
Right now, we have Relic content (Primals, Amdapor, etc), and we have Coil (Brohamut). Crystal Tower is meant to fill the gap, and like I said, it was meant to be in for launch. Between two new dungeons and Crystal Tower, there should be plenty of variety in farming Mythology stones. At best, any new gear from Crystal Tower is simply going to make Crafted/Darklight gear obsolete, and that gear really isn't that difficult to obtain in the first place. If Crystal Tower makes AF+1/Allagan obsolete I'll be surprised.


I distinctly remember Yoshida saying Relics (the base ones, not HQ) would be required for Crystal Tower, that puts them before, or equal to Coil. To my knowledge the delay was solely pinned on them making it Duty Finder (which for 24 man content, sort of makes sense), in which case they had to nerf it because, well... Derpy Finder...
Which brings me to my previous post. people who feel the need they need to mad rush endgame and get everything as quickly as possible are now crying for lack of content and exploits of such content while people who took their time never even knew about it, even knowing updates are coming but they figure content needs to come as fast as they need it. it's pretty funny to me cause i told people this exact thing would happen with the people being 50 in a manner of days of games release.Wow, people are seriously still bitching about this despite the fact that... Lets see... Seven new pieces of endgame content have already been lined up for 2.1? Harder Mode Primals, a new Primal, two new Dungeons, and the Crystal "This was meant to be here for launch and is the missing link between Amdapor and Coil" Tower raid.
MMOs were NEVER made for best gear to be obtained quickly.
You could also turn it around, why design a game that allows you to hit max level in a week or two?
No really if you put more effort as developer into journey it self there won't be many rushing.
Why is it such a bad idea that it just takes 2-3 months ( or longer) to hit max level and make the journey it self something fun?
You could always exp boost a second job after that, but with enough content people will still be busy.
You want to me sub and keep playing right , so isn't a long game not a perfect reason?
Most won't rush since
A: They don't have many people to play with
B: Most normal human beings aren't going to keep it up
Yoshi stated the game starts at 50, that mentality right there is what screws it up.
Not the fault for the players since this dev team designed the game like that.
I also like the toxic fanboys here.
White knight No 1: Don't rush you will get bored at 50
Me: Sure thing did one job , read all the quests and crafted some.
Trying a new job and well now I can wait in queue for 1 hour or farm fates which rushes.
White knight No 2: You should plan better, aka rush with fates so you keep some quests for later.
The only way I could slow down is by not playing.
Last edited by Sneakaboo; 09-16-2013 at 07:38 AM.

Nobody will admit it since everyone here drinks SE's kool-aid, but SE has been notorious for prolonging their content with ridiculous drop rates and 'grindy' content, more so than many of their contemporaries in the MMO industry.
Yes, it's a MMO but the trick is to make it wide enough so that people don't feel like they are on a treadmill and forced to grind repeatedly to get to the next level of 'lootz.'
The problem with focusing on theme-park and by extension a gear treadmill in the manner that Yoshida does is that it forces repetitive grinds because if they don't, they run out of content very fast. Conversely, by forcing a grind like they do now, people get fed up with the repetitive nature of running something hundreds of times and their interest wanes.
I could go on but you see what the over-arching problem is here? Its the same problem that hampered every big name MMO in recent times. Strictly end-game based progression, gear treadmills, and Mc-Content outside of the end-game that gets old very fast. There has to be more to a MMO than grinding up seals/currency/tomes for gear just so you can do it all over again. There has to be a sense of adventure and wonderment, a sense of exploration. If someone told me back in 1999-2004 that I could explore the entirety of a MMO world in a single day and level up to cap in a week I would have laughed at said person. As much as people hate FFXI nowadays and for all its warts, there was a balance to the madness. Everything was spread out throughout the course of the game in a manner that provoked a sense of wonder and it never funneled everybody to cap which is a large portion of the problem. Yes XI forced a level grind, but it balanced out with the end-game content, the exploration, the sub-jobs, the horizontal gear structure and much much more.
To each his own, but my idea of fun is not logging on, grinding out my dailies for seals and logging out. Yeah, my style of MMO-gamer is a dying breed, but I do feel like the top-heavy nature of most MMO's nowadays, not just XIV, seriously harms the longevity of a game and its ability to stay fresh.
Edit: Sneakaboo pretty much said what I wanted to say in a much more concise manner. +1 Sneak.



I'm sure this has been brought up countless times by other logical members of this community however I am not going to read the last 166 posts to check, instead I'll just say it like it is:
@OP:
1. Doing one AK run per day (two on a weekend?) is by no means a grind. Getting a 75 in FFXI (pre lvl 99 cap) was a grind. You would have spent as much time shouting for a group in jeuno then as you do running AK now. First and main point invalid.
2. More dungeons? Come 2.1 You will see crystal tower (24 man raid) and the addition of 2 new high level dungeons, presumably equal if not higher in lvl than AK that, hopefully, will drop seals of myth or philosophy in addition to more gear. Second point invalidated.
3. You want to grind away on a challenging boss fight that will drop "ohshitthatdidnotjusthappen items"? Why don't you start off by killing titan and getting your Reic then come back to me once you've cleared the first turn of the Binding Coil of Bahamut. When I see Junpei Gunso wearing his Heavy Allagan Chest piece i go "oh shit lookit dat item". Third and Fourth points invalidated.
In other words, you don't really have any valid points. Everything your OP claims to want is already in game if not comming in a month or so. You just seem to want to complain for the sake of complaining. By the way, you don't even need full darklight to get into bahamuts coil, so its not like one AK run a day is holding you back.
My sources indicate that Crystal Tower is an ilvl 80-85 dungeon that is meant to be accomplished before the Binding Coil of Bahamut, hence Yoshi P's reasoning that less that 100 players globally will complete the 5 turns of the Binding Coil of Bahamut by the time patch 2.1 comes out.
Last edited by Matsume; 09-16-2013 at 07:45 AM.
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