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  1. #101
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    So let me summarize this thread in short detail.

    The game is new, and we are missing multiple levels of content between AK and coil. The biggest missing is the tower, and potentially some of the hard mode vesions of the leveling dungeons may be between AK and the tower (or at least equal to AK).

    Progression is and will be the following, get to 50 ilv50 AF, run some AK for ilv60 and by then we can get some darklight gear and potentially one item of ilv90. (potentially some better gear then AK in other hard modes, yet to be know till released). With this gear you start working on the tower and get some ilv80 gear and more mythos for more ilv90 gear. Once you have done this content you are ready to enter coil (with the gear expected to use for this based on how it is balanced).

    SE gave us coil knowing very few people would be able to actually do this content, and that you would be forced to grind like crazy for max darklight and as much ilv90 gear as possible to actually handle the content. In the tank department, WAR do not have the massive cooldowns to even attempt this w/o grinding the max amount of gear (and even then its much harder then PLD has it) and the OP is mad about this. Don't have this content, and people would have QQ like crazy that there was a grind but there was nothing to be grinding for.

    FFXIV is plagued with the same issue EVERY MMO has at release, limited endgame, or slightly worse as we are missing the first tier of endgame but have the second tier which isn't as accessible as it should be. SE expected a small percent to grind it and work on coil, and expect most of the playerbase to slowly work on gear to be fully ready for the tower in a little over a month when 2.1 drops. Nothing is making us grind to try coil, get ready to do the tower and enjoy the game, and stop the QQ.
    (6)

  2. #102
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    so ppl get to 50 in less than 2 weeks... and now want the af weapon in less than 3.. if it takes more than a month to achieve.. is excessive grinding??

    just no... if you want instant gratification.. go play candy crush..
    (12)

  3. #103
    Player
    StrangerousDangerous's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Crunchy Dark
    World
    Adamantoise
    Main Class
    Lancer Lv 75
    Why even play a mmorpg if you hate playing the game...and call it a grind
    (4)

  4. #104
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    OP,

    Looking forward to the inevitable "I've got everything, there's nothing to do" thread posted in another week or two.
    (8)
    Last edited by mythicrose; 09-13-2013 at 04:00 AM.
    Error 3102 Survivor

  5. #105
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think it's pretty rich stopping us from speed running when it was Yoshi and his dev team that got us into the mould of speedrunning stuff with 1.0.
    (1)

  6. #106
    Player
    d0e1ow's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    16
    Character
    Mathilda Tradeux
    World
    Siren
    Main Class
    Conjurer Lv 17
    As a hardcore Diablo player, I LAUGH in the FACE of people who say this game even scrapes the surface of "grindy". Aw so you gotta kill a few extwa monsturs wit yer dunjun lil babby? POOR BABBY!

    go play a real grinding game, nub. Come talk then.
    (1)

  7. #107
    Player
    Boyahd's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    23
    Character
    Chaloutte Avandale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Are people STILL bringing up the speed running business? Speed run was exploiting a system, there is no argument in that. Drop the god damn argument on that note.

    What is being OBSERVED however, is how speed runs are a very obvious symptom of a much larger issue: Dungeons right now are a joke. The key mobs for opening the door was a nice touch, I'll admit that. However, the correct fix wasn't adding more trash. People who were already fed up with wasting time killing trash that yields absolutely no benefit to them, whether it be through xp or items, don't want even more trash added on top of it. They could have solved it by giving them a better drop table OR making trash fights more dynamic rather than the boring, tedious "tank and spank" it. What we're arguing is that there is absolutely NO IMAGINATION NOR INCENTIVE behind the overall design of dungeons. VERY few parts of every dungeon in FFXIV are exciting or fun, but overall, it feels like they're just trying to reinvent the wheel.
    (1)

  8. #108
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Lol, its almost like grinding on crabs for "content"... oh wait... that was something people wanted in this game too......
    (Pic added in case people missed it... Stryker....)
    I wonder what the incentive will be for running hard mode dungeons? Could it be more tombstones? Could it be another reward? I'm curious to see what 2.1 will bring.
    (0)
    Last edited by ZakarnRosewood; 09-13-2013 at 06:29 AM.

  9. #109
    Player
    Stryker's Avatar
    Join Date
    Apr 2012
    Posts
    177
    Character
    Roy Hildenbrand
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Well the thing is, is that people over time find out ways to outsmart a system. It always happens in life, whether its a game or what. I think the gripe the OP has is that its been made more difficult through tedium rather than actual difficulty. There's a difference between something being tedious and hard. Something tedious is something that is simple by nature but just takes a long time. Like changing your car engine oil isn't hard, it's somewhat tedious.

    But I understand everyone elses point too. People that started of 50 or grinded up to 50 faster than others get to find the loopholes and abuse them longer than people that just hit 50. While unfair, it's a part of life. As many people have stated, dungeons themselves are the problem and by adding more trash mobs that give little to no benefit at an end game dungeon doesn't add difficulty it just makes it more tedious.

    I'm not lvl 50 yet, but I don't look forward to having to grind out a dungeon a lot more times just to get the gear I need to progress end game. If there were more choices I wouldn't mind, but as it stands it makes me cringe getting to 50.

    Also Zakarn, your statement is taken completely out of context since people talking about grinding on mobs aren't talking about grinding on the same mobs, but the option to party grind outside of fates and a dungeon. What you did is essentially michael moored a point by taking a snippet of a larger conversation to use in your favor. Personally that's pretty weak.

    Edit: No I got what you were trying to say. You were trying to mock people who were talking about how they enjoyed the game when they could party and they would use examples of grinding on crabs. The whole point of their argument wasn't grinding on crabs for content is fun, it's the process of playing with a party and bonding over that.
    (3)
    Last edited by Stryker; 09-13-2013 at 07:14 AM.

  10. #110
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    OP have a look at the WoW end game in MoP. That is a grindfest. FFXIV has grinding as all MMORPGs do, but WoW takes the cake with end game grinding.
    (0)

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