I dont understand what the big deal is, can someone explain to me exactly what is so life ending about a 30 min afk timer.
I dont understand what the big deal is, can someone explain to me exactly what is so life ending about a 30 min afk timer.
I will sum up what I've seen so far and remember:
They want to be able to view LS/FC/Tell chat so they don't miss out on anything.
They go afk while waiting for Duty Finder.
They think it's too short an afk timer, and want something more like 2 hours, so only people sleeping/at work will be affected.
It ruins their immersion *shrug*
People haven't posted this, but I keep seeing people bouncing around in active mode, wearing their high level gear, in the middle of the street in Uldah for hours.
They feel it's an inconvenience to log back in to the game after they're kicked.
And the most repeated reason: They paid for the game, so should be able to stay logged in all the time if they want.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
While I find all of these reasons pretty funny, to be honest, the most hilarious is the paying customer one for a server with limited resources.
I also love the chat one. As if chat only produces poems on a Shakespearian level and you musn't (again, lol) miss out on it.
And for some weird reason, nobody will apparently ever talk about it again, hence they must remain on at all costs.
And expanding the delay till you get kicked is totally needed, yeah... But if you really need more than 30 minutes when nature calls, you should probably see a GP,
or do what you originally wanted to do in the first place since it takes more than 30 minutes.
Oooh, and the -massive- inconvenience of logging back in. I feel your pain. I can barely stand pushing the on button on my 360, too.
Good god, and don't make me talk about light switches. THE AGONY!
Hmm... In retrospect, I find all reasons pretty silly. lol
Last edited by Payadopa; 09-16-2013 at 05:16 AM.
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