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  1. #1
    Player
    Nin-Lil-izi's Avatar
    Join Date
    Mar 2011
    Posts
    30
    Character
    Ninki Lil'izi
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by tnkw View Post
    eh... what mmo you played?
    MUDs a plenty for the first half the 90's.. But back it was much the same as IRC... A logout was a network failure and online times in the weeks were common.
    Ultima Online... (1997->2001) No logouts.... But cost of mobile internet service back then kept sessions short to only a half dozen hours or so at a time.
    Everquest... (1999->2001) No logouts.
    EVE Online... (2001->2004) No logouts.
    FFXI.... (2004->2007) Logouts are an option you have to enable.
    LOTRO... (2007->2010) Logout optional.
    FFXIV... (2010-Now)

    It's a pretty typical gaming history, even if I've hopped between games far more often than most I know.
    I tend to move on when devs ruin a game by ruining the fun things to do, or turn it into a different product entirely.
    FFXIV has to be an industry first for a redesign making a game better. Even if the dumbing down is a sadness.


    anyway... The auto-logout gets in the way of the exact opposite of lazyness... Like those of us who play while cooking/cleaning our trailers/keeping up with guild chat and watching for when guildies start a quick dungeon run while working on projects on our other screens.... Because it makes for a better game experience than the df.
    Random dungeon running breaks scattered thru your day really make you a more focused hacker.
    (3)
    Last edited by Nin-Lil-izi; 09-13-2013 at 11:51 AM.

  2. #2
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nin-Lil-izi View Post
    MUDs a plenty for the first half the 90's.. But back it was much the same as IRC... A logout was a network failure and online times in the weeks were common.
    Ultima Online... (1997->2001) No logouts.... But cost of mobile internet service back then kept sessions short to only a half dozen hours or so at a time.
    Everquest... (1999->2001) No logouts.
    EVE Online... (2001->2004) No logouts.
    FFXI.... (2004->2007) Logouts are an option you have to enable.
    LOTRO... (2007->2010) Logout optional.
    FFXIV... (2010-Now)

    It's a pretty typical gaming history, even if I've hopped between games far more often than most I know.
    I tend to move on when devs ruin a game by ruining the fun things to do, or turn it into a different product entirely.
    FFXIV has to be an industry first for a redesign making a game better. Even if the dumbing down is a sadness.


    anyway... The auto-logout gets in the way of the exact opposite of lazyness... Like those of us who play while cooking/cleaning our trailers/keeping up with guild chat and watching for when guildies start a quick dungeon run while working on projects on our other screens.... Because it makes for a better game experience than the df.
    Random dungeon running breaks scattered thru your day really make you a more focused hacker.

    Let's counter that:

    WoW (2004 - current) - has an afk kick
    Aion (2009 - current) - has an afk kick
    Tera (2011 - current) - has an afk kick
    Rift (2011 - current) - has an afk kick
    SWtor (2011 - current) - has an afk kick

    So yes....the norm in massive MMO these days is having an auto-afk kick.
    Sure, those game you list had no afk kick, but also had no where near the ammount of players MMOs today have (because MMO were not as masive as they are now)
    (7)
    Last edited by Erudain; 09-14-2013 at 06:12 AM.

  3. #3
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Erudain View Post
    Let's counter that:

    WoW (2004 - current) - has an afk kick
    Aion (2009 - current) - has an afk kick
    Tera (2011 - current) - has an afk kick
    Rift (2011 - current) - has an afk kick
    SWtor (2011 - current) - has an afk kick

    So yes....the norm in massive MMO these days is having an auto-afk kick.
    Sure, those game you list had no afk kick, but also had no where near the ammount of players MMOs today have (because MMO were not as masive as they are now)
    4 of those titles are free to play though... Free to play is fine with an autokick, sub games are not imo.
    (1)

  4. #4
    Player
    Discordia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    138
    Character
    Mio Kuromi
    World
    Siren
    Main Class
    Marauder Lv 63
    Quote Originally Posted by DeceptionsWrath View Post
    4 of those titles are free to play though... Free to play is fine with an autokick, sub games are not imo.
    Stop acting like an entitled pariah.
    (4)

  5. #5
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Discordia View Post
    Stop acting like an entitled pariah.
    Stop barking orders. I just feel i paid for the time same as anyone else. If i want to just sit there and listen to the music and read a linkshell chat or a FC chat that should be my choice. But go ahead and follow that "Enititled" train all you wish. Just a follower like the rest of the mindless pawns. I paid just like everyone else. If they want to do dungeons for an hour that is their choice. But perhaps i wish to just sit down and listen to the Final Fantasy world.
    (3)

  6. #6
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by DeceptionsWrath View Post
    Stop barking orders. I just feel i paid for the time same as anyone else. If i want to just sit there and listen to the music and read a linkshell chat or a FC chat that should be my choice. But go ahead and follow that "Enititled" train all you wish. Just a follower like the rest of the mindless pawns. I paid just like everyone else. If they want to do dungeons for an hour that is their choice. But perhaps i wish to just sit down and listen to the Final Fantasy world.
    And if you are indeed doing such actions, it should not be much of a problem to tap a key about every 25m to not get logged out. I do agree 30m is a bit on the short side, due to things like LS and FC chat mainly.


    However, the reason it was added was because Bob could not play due to every Tom, Dick, and Harry staying logged in when they were asleep and at work.
    Can you honestly say it is a good business decision to tell some of your paying customers they can't use your product because you are afraid of slightly inconveniencing other customers?

    It does need changing, but I don't see it happening until after they turn back on the digital sales and player influx slows down after that.
    (0)

  7. #7
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by DeceptionsWrath View Post
    4 of those titles are free to play though... Free to play is fine with an autokick, sub games are not imo.
    So what? The whole purpose of why the auto log out got implemented currently is because large numbers of AFK players were preventing others from being able to play in the first place. Objectively, is any one person's sub fee more important than any other? No it is not, but when you have the problem of people not being able to play due to more players than expected being made worse by people logged in and not playing for prolonged periods of time, an auto-kick is needed to make it so the majority has a chance to actually play instead of the minority monopolizing the available slots. When the digital sales get re-implemented, and if there is not massive congestion I can see this being relaxed or even eliminated, but until the games population becomes stable and is not growing at a fast rate the AFK boot needs to stay.
    (5)

  8. #8
    Player
    Kletian's Avatar
    Join Date
    Aug 2013
    Posts
    161
    Character
    Kletian Drowa
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DeceptionsWrath View Post
    4 of those titles are free to play though... Free to play is fine with an autokick, sub games are not imo.
    Rift USED to be a sub game and had Afk timer at launch.
    (0)

  9. #9
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Kletian View Post
    Rift USED to be a sub game and had Afk timer at launch.
    "Used to be" Keywords. ^^ It's features like this that make games feel generic in my opinion, but w/e most of you got what you wanted. But something this simple changes how this game looks to me now. I don't afk often on the game besides bathroom breaks and simple little stuff. But it's just 1 more limitation, and limitations i don't like. I guess we'll see how this is handled by SE before my decisions are made.
    (1)

  10. #10
    Player
    Sadique's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Luciux Leclaire
    World
    Behemoth
    Main Class
    Archer Lv 100
    Quote Originally Posted by DeceptionsWrath View Post
    4 of those titles are free to play though... Free to play is fine with an autokick, sub games are not imo.
    4 of those games had auto kick before they became free to play as well
    (1)

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