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  1. #161
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Gabriel_Mourningwood
    Well I would say what your missing is the savings in server resources so populated zones can perform without lag, reduced strain on servers with less concurrent connections. enabling a lighter traffic load. as well as a way for people to be auto logged out when they get the rare bug of being disconnected but the session staying on the server. now instead of needing SE to figure out about it an hour+ later, they can rest assured 30 minutes would be the max time.

    also if you followed yoshi-P you would know that they were working on this early on, but switched to increasing server capacity. the Dev's likely realized that this feature would save them immensely not just for players but for their own infrastructure. very similar reasons WoW, TERA, and many other MMO's have done.

    reversely what are good reasons to remove this feature? I listed good reasons to have them we can debate.
    (1)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  2. #162
    Player
    Demlix's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Demlix Layze
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    I was a supporter of the AFK auto-logoff, but more so for a login queue that worked. Since the maintenance last week, I've only been queued a couple of times, and I haven't been more than #5 in queue. As such, I've stopped leaving my computer turned on 24 hours a day running FFXIV. I'm sure I'm not alone in this boat, and this only improved the situation.

    Now that things are fixed, who cares if people stay logged in. I suppose all you people who didn't care enough to login in the morning and leave your PC on, feel like you've been wronged in some way by the people who took action to ensure they were able to play.
    (2)

  3. #163
    Player
    Synvul's Avatar
    Join Date
    May 2011
    Posts
    15
    Character
    Neoma Darque
    World
    Famfrit
    Main Class
    Fisher Lv 22
    I want to say thank you to the OP for making such a great joke post. I got some great laughs out of this. Sitting and doing nothing is not playing. If that is playing then every person who is sitting on couch watching tv while awake is playing something as well then. I think the feature is needed and needs fine tuning. I just know that from other games that people who want to avoid it find a way. Ok, won't a macro for fishing keep someone as active? Inventory full of lvl 1 bait? Every 5 minutes throw out line and then reel it in? How does that get prevented? And there will always be at least 2 sides to every debate or childish rant.

    I believe the OP post was a joke post. Like it was meant just for people to get enraged about and respond. That is my OPINION and my OPINIONS might influence SE but most times I keep them to myself. Seems like this always makes me think about the statistics that people use about the number of people who play and the number of people who use the forums.
    (1)

  4. #164
    Player
    Anesthesia's Avatar
    Join Date
    May 2011
    Posts
    9
    Character
    Anesthesia Fleischer
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I support AFK logout because:

    1- I'd like to have new people be able to make characters on my server.
    2- If you're AFK you should get logged out. There's no bazaars anymore, there's no need to be AFK.
    3- If you're AFK in a DF queue, you should either do something in the game while you wait or log the hell out and free up the DF for people who are actually playing.

    If you have better things to do then go do them.
    (2)

  5. #165
    Player
    TacoTheTaru's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Okey Dokey
    World
    Gilgamesh
    Main Class
    Conjurer Lv 35
    Oh man... After reading through all these pages of posts I only at the end wondered how many people that were pro afk kick were less than level 50 compared to those who supported it. I'm guessing that the vast majority of posters who are against having the auto kick are level 50. Did someone actually count?

    Maybe SE could change it so that when the world was full and someone tried to log in the person who had the most hours of playtime would get kicked as long as the person trying to log in had less hours than that. I think that would be fun.
    (1)

  6. #166
    Player
    Oku_Yurei's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Haiiro Kumo
    World
    Coeurl
    Main Class
    Arcanist Lv 60
    I have been requesting this feature since the game went live and I'm happy that SE is listening. I understand that not everyone wants this, but if you're not AFK you don't have to worry about being kicked. There are still people having problems, digital sales are about to start up soon and I would hate to see a repeat of what happened at launch. This feature is needed.

    (2)

  7. #167
    Player
    TheRhodan's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2
    Character
    Emitara Emerald
    World
    Moogle
    Main Class
    Conjurer Lv 20
    1. Find a wall or corner in FFXIV.
    2. Face the wall.
    3. Toggle auto-run.
    4. ???
    5. Profit.

    You are the whiner.
    (0)
    Last edited by TheRhodan; 09-13-2013 at 05:33 AM.

  8. #168
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    22
    Quote Originally Posted by Noata View Post
    Gabriel_Mourningwood
    Well I would say what your missing is the savings in server resources so populated zones can perform without lag, reduced strain on servers with less concurrent connections. enabling a lighter traffic load. as well as a way for people to be auto logged out when they get the rare bug of being disconnected but the session staying on the server. now instead of needing SE to figure out about it an hour+ later, they can rest assured 30 minutes would be the max time.

    also if you followed yoshi-P you would know that they were working on this early on, but switched to increasing server capacity. the Dev's likely realized that this feature would save them immensely not just for players but for their own infrastructure. very similar reasons WoW, TERA, and many other MMO's have done.

    reversely what are good reasons to remove this feature? I listed good reasons to have them we can debate.
    I highly suspect the benefit you're going to net from kicked idlers will be undone by active players.

    I also don't believe that there are that many people currently who idle - from the say 100+ people directly in the main info sharing LS, probably only 10 mules in total for spotting (and not all of those would be active at once from various FC's). Most of the LS's I'm involved with and my FC go very quiet at night time. People did not log out mostly when they were almost guaranteed to not be able to log in the day after - which for the most part isn't the problem it was - and I concede that in the first couple of weeks it was bad.

    The reason that the alliance of FC's has been using a handful of mules was to check zones so we'd have timers on certain FATE NM's.

    Another pro I can see is DD's with the Duty Finder. I can well empathise with them idling and tabbing out, reading things, watching a film etc - while waiting for their DF to pop. Some have said about waiting for over an hour. Yes - they can just tab back and stop the kick, but - if you're stuck in a good book waiting for a sound to alert you - well, time can fly. At which point their wait time resets. I'm a tank, so it's of less concern to me, I get instant pops (or near as). But I can sympathise with their issues - and when it comes to doing other stuff, that's another seperate issue.

    I'm fairly sure WoW's was disable-able, although - there was no benefit from idling there. Never played Tera myself. I'm fairly sure EVE didn't have an auto DC "feature", and I know SWG (pre CU) didn't have an auto DC. Granted, I haven't played every single MMO out there - fairly content in sticking with ones I like for a long time.

    I can see few benefits to it. I've also been told that those aren't valid reasons - because they don't match people's play style. If in a months time, we're not seeing queues for worlds, and the servers seem much quieter - then I suspect my point about it being a short term problem will be correct. Thing is - this is the internet, and I'm certainly not going to come back in a months time and say "Told you so." - no one will care.

    I don't particularly like the auto-dc, but then I never raged about queues when the game started either.

    Personally - I liked having a chat history that would be up while I was logged in, and if rl took me away, I could come back to later and still have it there to peruse. I liked that we could have some spotters for when we went to sleep. I feel for the DD's with their queue's and autokick.
    (2)

  9. #169
    Player
    Supersomething's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Zivah Relana
    World
    Zalera
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Eliseus View Post
    Really? In this day and age? I guess my expectations for SE are too high.
    This day and age? What exactly do you mean by this. Every MMO that I have played so far has an auto kick feature for being AFK. I am perfectly fine with this auto kick feature and in fact it should have already been in the game at launch. Having an infinite connection to the game servers, especially when their capacity is quite limited, is just plain silly.
    (0)
    Remember, you're unique... just like everyone else.

  10. #170
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    I'm 110% against the auto-log out feature. I usually logout when i'm finished playing the game anyways but come on.... I expected this from Free to play MMO's but didn't expect SE to drop this low. Guess i was used to FFXI where they didn't have the auto-log out when AFK. Just seems very generic imo. I hated this feature in DCUO and i hate it here.
    It's the small things that make games for me and it's the small things that break them as well. Simple things like how chocobo music quiets down when you stop to look @ the map. Such a small feature but they took time to make it that way and i thought it was great. But Auto-log out for AFK's is a horrible thing even if i don't use it. So many people stayed logged in around release because of all the issues getting on. Even today i couldn't get online, just kept saying Cannot obtain NA/EU characters or something. Struggling to get on the game should not even be a concern @ this point....
    (5)

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