
Very simply. There are some mobs now - on rather long timers, FC's could use a single mule in each relevant area, so they'd be able to know if the boss spawned in the FC's downtime. Which would mean - that knowing if the spawn was down, the mob could be ignored for a period of time.
Given there's only a few (zones - two bosses currently) that are important at the moment, this usage is somewhat limited at the moment, but given SE's propensity for bosses of this modus operandi, I expect to see more and more important ones in the forseeable future.
So please explain what difference the 5 extra seconds to log in and see if the mob is up would make? Does that 5 extra seconds really mean killing or not killing said world mob?Very simply. There are some mobs now - on rather long timers, FC's could use a single mule in each relevant area, so they'd be able to know if the boss spawned in the FC's downtime. Which would mean - that knowing if the spawn was down, the mob could be ignored for a period of time.
Given there's only a few (zones - two bosses currently) that are important at the moment, this usage is somewhat limited at the moment, but given SE's propensity for bosses of this modus operandi, I expect to see more and more important ones in the forseeable future.
Even in this situation I see no point in adding the extra server stress and load that afkers add, just to save someone the effort of pushing 0 two times and waiting 5-10 seconds to load.

Okay - scenario: FC as a whole goes to bed. Be that at 11pm, 1am 3am. Whatever. People with mule would leave mule in area, and filter chats so that they'd see if certain spawns happened or not. Game starts up when people start waking up/logging in - mule owner would be able to say: "Aye - this spawned last night or nay - no spawn, expect a pop today".So please explain what difference the 5 extra seconds to log in and see if the mob is up would make? Does that 5 extra seconds really mean killing or not killing said world mob?
Even in this situation I see no point in adding the extra server stress and load that afkers add, just to save someone the effort of pushing 0 two times and waiting 5-10 seconds to load.
Fairly common practice when dealing with stuff that has a very extended repop - you can't just zone in for certain FATES to see if they are up when they're on a 2 day cycle. Was done fairly heavily in XI too.
To be honest, the whole deal with afk'ers was a problem when the server capacity issue was a major problem (when logging out meant you were almost guaranteed to be unable to get back in). Now that it's being dealt with - and will become less of an issue when subscriptions hit - the "need" for this feature is a bit late, and now is a punishment to organised FC's.
Edit: All that will happen now is that people will leave macro's running on a keyboard every 20 minutes or so, or leave themselves running against a wall for their mules.
Last edited by Gabriel_Mourningwood; 09-13-2013 at 01:29 AM.

This isn't XI....another problem with the player base is just that. "XI did this, why can't this game?"
No.
Again, another example, WoW, has an auto-logout....rare mobs spawn that drop super rare mounts....they have a cooldown of pretty damn long....I've AFK timed out and come back to see the monsters corpse. Is that Blizzard punishing me? No, it's not, it's there for the rest of the community so they can play too.
Is it that hard to not be selfish anymore in this world?

I'm sorry - I was under the impression that having the whole FC log out, and leaving a couple of mules up instead of lots of players idling overnight was in fact fairly considerate.This isn't XI....another problem with the player base is just that. "XI did this, why can't this game?"
No.
Again, another example, WoW, has an auto-logout....rare mobs spawn that drop super rare mounts....they have a cooldown of pretty damn long....I've AFK timed out and come back to see the monsters corpse. Is that Blizzard punishing me? No, it's not, it's there for the rest of the community so they can play too.
Is it that hard to not be selfish anymore in this world?
And I too played WoW. There were ways to disable the auto-afk. Not that there were any mobs in late game WoW that were world spawns that would require a concerted effort from a Guild to down. Nice, but sadly flawed analogy.
Secondly - when there are events similar to the HNM's in XI, with similar mechanics for spawning, is it any wonder that people will at least try and maintain a watch on them?
Or were you just being rude for the sake of it now? Different game perhaps, but given that the similarities in some cases are more than passing, you might learn a little graciousness when people handle things as they did previously.

I'm not being rude at all, I'm tired of people acting like SE is beating them to death for playing. Apparently you didn't play 1.0, that game, was like being beaten with a stick for playing, all the time. The fact that there's an AFK timer, is not even remotely as big of an issue as people here are complaining and making it out to be. Not even close.
If you want something bad enough, you'll get it, you invest the time to get it, etc. Which is precisely why I never got any of the rare mounts in WoW, and only fought a few NM's in XI....because I didn't want to invest the time in waiting....my point is that it's not like there's not ways to kill Odin and Behemoth with an AFK timer....because there is, it's simply sounding like laziness at this point.
I'm not saying that mobs required a Guild to down in WoW, but they gave a bit cooler rewards, and they were pretty damn hard to find some of them. So I actually think it's more than a good enough analogy. Do Odin or Behemoth drop anything that an AFK timer is going to hamper anyone from getting that will make or break their character late game? Nope. So what's the problem then? If you guys want him, or them, you'll get em, but now it requires a bit more effort. AFK'ing your game and going to bed, killing your electric bill, all for one monster that gives little reward, is just silly to begin with.
I've fought Behemoth already (and spammed my screenshot button...lol), and I was randomly teleporting to Coerthas to log for the night after running a few things....did both quests, killed him, had a good time, and I didn't AFK or sit around and go to bed trying to find him, it's not impossible, in the slightest.
I fail to see how I should be "gracious" for people assuming and acting like this is XI-2....it's not, it was never slated to be, in fact, it's been said many times that it was quite the opposite at least when it comes to mechanics and the handling of the game....from the devs.
Last edited by Kazahashi; 09-13-2013 at 01:59 AM.
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