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  1. #11
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    22
    Quote Originally Posted by Lythium View Post
    So please explain what difference the 5 extra seconds to log in and see if the mob is up would make? Does that 5 extra seconds really mean killing or not killing said world mob?

    Even in this situation I see no point in adding the extra server stress and load that afkers add, just to save someone the effort of pushing 0 two times and waiting 5-10 seconds to load.
    Okay - scenario: FC as a whole goes to bed. Be that at 11pm, 1am 3am. Whatever. People with mule would leave mule in area, and filter chats so that they'd see if certain spawns happened or not. Game starts up when people start waking up/logging in - mule owner would be able to say: "Aye - this spawned last night or nay - no spawn, expect a pop today".

    Fairly common practice when dealing with stuff that has a very extended repop - you can't just zone in for certain FATES to see if they are up when they're on a 2 day cycle. Was done fairly heavily in XI too.

    To be honest, the whole deal with afk'ers was a problem when the server capacity issue was a major problem (when logging out meant you were almost guaranteed to be unable to get back in). Now that it's being dealt with - and will become less of an issue when subscriptions hit - the "need" for this feature is a bit late, and now is a punishment to organised FC's.

    Edit: All that will happen now is that people will leave macro's running on a keyboard every 20 minutes or so, or leave themselves running against a wall for their mules.
    (5)
    Last edited by Gabriel_Mourningwood; 09-13-2013 at 01:29 AM.