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  1. #1
    Player
    Cal's Avatar
    Join Date
    Sep 2011
    Posts
    25
    Character
    Luc Tenkan
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    FINAL FANTASY XIV: A Realm Reborn Updated (Sep. 11)

    http://na.finalfantasyxiv.com/lodest...ebe450663fde03

    Patch notes are up

    "-Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
    As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior." lol

    Also 30 min idle timeout finally :P
    (3)

  2. #2
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    I'm pretty sure 30 minute auto-logout is something that can easily be worked around...

    Quote Originally Posted by Zumi View Post
    What could they have changed the monsters to discourage speed runs I wonder.
    Put monsters in the "safe" zones where people go for the tank to wipe/get raised? Alternatively I guess they could have just made it so everyone is on enmity list when tank pulls... I don't actually see how that would solve anything though, I had one bad run before second boss where everyone died, but Swiftcast + Resurrect = who the hell cares, and I'm pretty sure if you open the door quickly you can avoid any mobs they sit in that area... We'll see, I guess.

    Worst case (not for me, I basically loath the concept of speed runs, at least for the first few runs) I guess they could make it so that line that blocks exit from the boss room after 15 seconds from aggroing it is there until you clear all/most of the monsters prior to it... Meaning you have to kill them to get access (sort of like how Tam-Tara makes you have to kill the imps/etc).

    Quote Originally Posted by Nipaah View Post
    I haven't had any issue logging into the game in ages, so I'm not gonna care if I get auto-disconnected by being afk atleast. Especially seeing as not everyone will try prevent it, so it should get easier to log on either way.
    Likewise, occasionally a queue at 4~6 people, but even then it only takes a few minutes. I'm just saying, auto-logout was probably never going to solve anything anyway.
    (0)
    Last edited by Sotek; 09-12-2013 at 05:56 PM.

  3. #3
    Player
    Nipaah's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Pips Nipaah
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sotek View Post
    I'm pretty sure 30 minute auto-logout is something that can easily be worked around...
    I haven't had any issue logging into the game in ages, so I'm not gonna care if I get auto-disconnected by being afk atleast. Especially seeing as not everyone will try prevent it, so it should get easier to log on either way.
    (3)

  4. #4
    Player
    Kuvu's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Ashigaru Gladespliter
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Some good some... well lots of people going to be pissed lol.
    (0)

  5. #5
    Player
    Dusted's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    14
    Character
    Dra'jan Dincht
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    So everyone that did speed runs is geared faster?

    Leaving anyone new to take longer to catch up? Just curious, not complaining.
    (4)

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    What could they have changed the monsters to discourage speed runs I wonder.
    (0)

  7. #7
    Player
    Thebatman's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Flook O'gene
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zumi View Post
    What could they have changed the monsters to discourage speed runs I wonder.
    Yeah, if it just links aggro to the full party all you'd need is a paladin with raise and a healer with swiftcast to get around it. I guess we'll see how they handled it.
    (1)

  8. #8
    Player
    OrigamiElephant's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Origami Elephant
    World
    Lamia
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zumi View Post
    What could they have changed the monsters to discourage speed runs I wonder.
    Most likely if one person aggro's something, all party members receive an infinitesimal amount of enmity.
    (0)

  9. #9
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    Quote Originally Posted by OrigamiElephant View Post
    Most likely if one person aggro's something, all party members receive an infinitesimal amount of enmity.
    Bring a PLD tank, run to end, swiftcast raise PLD, everyone dies, PLD accepts raise, reses team, procede to boss
    (0)

  10. #10
    Player
    Nipaah's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Pips Nipaah
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kyp View Post
    Bring a PLD tank, run to end, swiftcast raise PLD, everyone dies, PLD accepts raise, reses team, procede to boss
    Yeah this is pretty much what will happen if that was the solution.

    Quote Originally Posted by Syfin View Post
    Did they mention lowering repair bill? Cant see lodestone on mobile.
    Yes, reduced by about 60%, it's a big reduction.
    (0)

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