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  1. #81
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Character
    Alex Kidd
    World
    Spriggan
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    Marauder Lv 90
    The system IS broken, that is why it doesn't work correctly as they have changed how it was supposed to work.

    Like I said ORIGINALLY (before release) your Physical Level dictated your character not your Class Rank that was the whole point of the Armoury System. Your Physical Level was basically a blank canvas and as it went up you distributed your points to focus on the stats you wanted and build your ideal character. So as you ranked up you were judged on your Physical Level not Class Level. So as an R50 Physical Level I could fight R50 Mobs it didn't matter what your class level was. Your Classes were used to unlock new abilities for your blank canvas character, so as an R50 Physical Level and an R15 GLA I would still be able to fight R50 Mobs as my Physical Level dictated how tough I was.

    People wondered why at launch EXP was fixed on Mobs but SP was random. Well this is why because it was still remnants of the old system in place. You got fixed EXP on mobs because that was supposed to be your Job (Physical Level), then you got random SP for your Class. This is exactly the same as FFXI, fixed EXP on your Job, random skillup's on your weapon. The only difference in FFXIV was that weapons now housed skill's and abilities as well as weaponskill's as there were no Job's in FFXIV because your were supposed to use the "weapon specialisations" to build your own class.

    However SE changed this around and turned Class Rank into the deciding factor of what shape your character would take effectively making Classes now Jobs. Yes you still have some degree of freedom to build any class you want but the whole system is massively watered down from what it should actually be. I don't know why they changed it around and did this because the system sounds great but obviously they saw something wrong with it and have decided to go down the Job/Role route instead now.
    (1)

  2. #82
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    I don't know why they changed it around and did this because the system sounds great but obviously they saw something wrong with it and have decided to go down the Job/Role route instead now.
    With the release date looming closer and closer, and a whole lot of technical bugs left to squash, they probably didn't have time to perfect the original system, so they just turned it into the one we got now.

    They said it themselves that all through beta, the reason they didn't implement any gameplay suggestions was because they were too busy bug fixing the technical stuff.
    (0)

  3. #83
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Yay! Another long thread with 3+ pages of people arguing with Kilta!
    /joy!!!
    Kilta may play the game now, but she is so low level she still has NO IDEA what she's talking about and basically still hasn't played the game(level4 and 1? really? I kill 1 mob and I ding 1- > 5, i've done this twice recently on 2 chars last week lol 1-10 takes me less than 5 mins).
    I'm sure glad she comes into these threads acting like everyone else is wrong and she's right and knows exactly what she's talking about, with her whole level4 experience -rolls eyes-

    Anyways, I think the stat allocation system is bad, and hopefully gets redesigned. Stats only matter in the hundreds right now, and most gear has like 1-3 str 1-3 dex making stats on gear not very meaningful of helpful. There's also the problem of trying to play a mage and a melee being impossible because of how long the point reassign option takes to work(like 20+ hours at 50 physical level :/).
    (0)

  4. #84
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    Huh where did you get this from ?
    Thats what the system as it is creates, keep in mind initially they werent going to let people change thier stats at all. Also look at the point re allotment system, the cool down and specific amount of points taken from each value, It is not designed so you can respec instantly into any class, It is designed completely opposite. They did though see the value of someone who wants to change thier bias, without creating an all new charachter, so you can do that, but over time.

    maybe my word race is misleading, it is supposed to be like how race is in other games, You make a charachter that excels at certain things more than others. The difference is there is no predefined sets, and you can determine what you excel in. For example, while there is usually a heavy HP heavy strength race, there is not usually a heavy HP heavy INT race, you can in this game build this type bias for your charachter, and play the game with those advantages.
    You are still filtered by class choice but for that class you are that.

    and Alexia, i wouldnt be so sure about your theory, because initially they had said they were going to try to make a game withouth levels at all, and there was an outcry. I think physical level was always meant to be the background stat, lets be honest, a level 50 physical guy with only 2 skills, isnt going to be able to fight high level things, and how would you handle his skill point gain? he shouldnt be killing level 1 mobs like his rank level, and he would be killed killing things level 50 like his physical level. I could be wrong though, you might be right, i just dont see how they would have executed that.
    (0)

  5. #85
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    Thats what the system as it is creates, keep in mind initially they werent going to let people change thier stats at all. Also look at the point re allotment system, the cool down and specific amount of points taken from each value, It is not designed so you can respec instantly into any class, It is designed completely opposite. They did though see the value of someone who wants to change thier bias, without creating an all new charachter, so you can do that, but over time.

    maybe my word race is misleading, it is supposed to be like how race is in other games, You make a charachter that excels at certain things more than others. The difference is there is no predefined sets, and you can determine what you excel in. For example, while there is usually a heavy HP heavy strength race, there is not usually a heavy HP heavy INT race, you can in this game build this type bias for your charachter, and play the game with those advantages.
    You are still filtered by class choice but for that class you are that.

    and Alexia, i wouldnt be so sure about your theory, because initially they had said they were going to try to make a game withouth levels at all, and there was an outcry. I think physical level was always meant to be the background stat, lets be honest, a level 50 physical guy with only 2 skills, isnt going to be able to fight high level things, and how would you handle his skill point gain? he shouldnt be killing level 1 mobs like his rank level, and he would be killed killing things level 50 like his physical level. I could be wrong though, you might be right, i just dont see how they would have executed that.
    The skill point gain would have been handled exactly like it was in FFXI with Weapon Skillup's and that is exactly how it worked at launch. As for not having levels that was still sort of true you had level's but only up to whatever the cap was so in our case now R50, once you hit R50 Physical Level that is it, all you have left is to level your weapons to shape your class. That is probably why you changed it as I think that would have gotten pretty boring fast.

    Also lets not forget that you wouldn't be able to get to Physical Level 50 without gaining any skills as don't forget even DoL/DoH were supposed to have fighting skills originally.
    (0)

  6. #86
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    Also lets not forget that you wouldn't be able to get to Physical Level 50 without gaining any skills as don't forget even DoL/DoH were supposed to have fighting skills originally.
    Perhaps that was part of the issue. Maybe they either couldn't get the motion capture for the crafter combat done in time and/or could get the crafters integrated into combat soon enough, so they just said screw it and went with the quasi-shoehorned system we got now.
    (0)

  7. #87
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    Mar 2011
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    514
    Alls I know is, the fundamental aspects of FFXIV need to be overhauled. The market system is retarded. Battle system is retarded. The Armoury system is retarded. The stat allotment system is retarded. Crafting is retarded. Missions are retarded. The world design is retarded. There's a reason less than 1/10 of the people who originally bought the game still play.
    (0)

  8. #88
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    Apr 2011
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    Don't think people are approaching this thread right, as it's been derailed more times than a train in the 1800s which has the words "We're carrying LOTS of VALUABLE STUFF" on a neon light sign going across the cars.

    The reason most people don't play the game anymore is because there is a ridiculous lack of content, there was a ridiculous lack of support, and the game's upgrading system outside of the armory system is fairly linear (not something that is good for MMORPGs), ontop of that the game has 2 currencies rewarded for completing quests, and Gil probably isn't the best substance to build a player economy out of.

    All of that crap aside though, and back on topic... Self aligning stats are something which has been argued about since the early days of Dungeons and Dragons (a looooong time ago), and no matter how much it is argued the conclusion is always "we can live with it, or without it". It's easy to get upset about it, but it's also easy to enjoy it, especially if there is a convenient reset button. It isn't really a matter of player freedom or mechanical integrity, just something which works, but having stats auto-aligned works pretty well too.

    I, personally am still for it, but I could certainly enjoy the game without it as well.
    (0)
    Last edited by Augury; 04-30-2011 at 12:11 PM.

  9. #89
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    Mar 2011
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    Yay! Another long thread with 3+ pages of people arguing with Kilta!/joy!!!Kilta may play the game now, but she is so low level she still has NO IDEA what she's talking about and basically still hasn't played the game(level4 and 1? really? I kill 1 mob and I ding 1- > 5, i've done this twice recently on 2 chars last week lol 1-10 takes me less than 5 mins).I'm sure glad she comes into these threads acting like everyone else is wrong and she's right and knows exactly what she's talking about, with her whole level4 experience -rolls eyes-

    yay your still a bully. (joke) ?Honestly liten up, and also My siggy isn;t accurate anymore. The sigs do not get updated that quickly so assuming I'm just a low level is stupid. I'm Actually PL 7 with a mix of glad and conj level up. With fishing and cooking also. And actually yes I know what I'm talking about.

    I actually never said anyone was wrong. Just missunderstanding the system. Which are infact different.
    (0)

  10. #90
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    Mar 2011
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    I think people do not like it because they can't min/max all the classes like in ffxi. They feel that have to pick and choose and still feel limited. They can't get past the need to "be the best" full on knowing that "the best" doesn't always work for party teamwork. Sure you pull big damage or healing, if that prevents the tank from tanking, that isn't teamwork. True teamwork is being "the best" but working as a team using any skills you have. Aka there is no I in team.

    This system was suppose to fix the biggest flaws in ffxi, and that is the long waits for parties, the limited jobs being favored, and the cookie cutting concepts that allow this to occure.

    Why spend hours looking for a "paladin" when you can ask a person to tank? I like this system if people used it as intented. Personaly speaking since balancing my stats and using cross class skills I do more then "spaming 1". I use fire and cure along with my stab and slash. And kill things pretty quickly and have fun doing so.
    (0)

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