I like how now you play and get to rank eight and everyone is misunderstanding the system. Also, you don't seem to really read any of the points other people are trying to make. When I read your posts in relation to what I or others have discussed, in some ways we want the same thing. Maybe it's a failure in reading comprehension on your part or you're just not quite there yet in understanding anything to do with the system yet as much as you think you do.
Excuse me for saying this because I know it's kind of crude, but it's fitting. The class system paired with the attribute system right now is like the special olympics. This is what you're after. Everyone is a winner and anyone can be anything or do anything.
Unfortunately, this is not a good system. There needs to be choices. If someone aspires to be a dedicated tank they should have a noticeable difference in performance opposed to someone who wants to be a jack-of-all-trades type. This is not an extreme point of view this is actually very practical because it promotes uniqueness and and choice in the player's choice of style.
There are terms thrown around that most of you either A) Have not the capacity in using correctly I.E. Min/Max, Hard caps, soft caps, ect or B) Think what is ultimately a great or poor system having to do with these terms is a system that is Black and White and incredibly dull. Guess what? This system already has these forsaken terms implemented with the current system thus making your argument incredible and proving everyone's point that you are new and you don't know how the system really works.