Results -9 to 0 of 115

Threaded View

  1. #28
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    What makes you think that this is intended by design, and not just bad gamplay implementation by the developers? What evidence is there that the developers intentionally want to make my ability to play both mage and melee and crafter and food eater so hard?
    because they said that early on, and initially they said you wouldnt be able to change it at all, but they backed off a bit. They said something to the effect of, we want people to be able to choose thier paths, they can be good at everything, or they can choose to specialize.
    If you had instant changing stats, there wouldnt be that element at all, you can be the best at everything, you just need gear.
    If you look at the food plan, people with sub optimal stats, usually get a slightly better bonus than high stat people, almost as if the food was meant to give more of a boost to people who werent optimally statted for one thing. IE, attack food needing people with a certain int level. etc,

    they may change thier plan now, but thats what they initially planned, and in that respect it makes sense.
    I can perfectly see how it might be bad for someone to be able to change jobs from the perfect mage to the perfect tank to the perfect DD in a dungeon, and some people might be mad they main mage and play it most of the time, and yet this other guy is as good as them, or wants all the gear for all the classes. why do you think they give you stat changing traits that trade dow stats for dom stats?

    why do you think the time between resets goes up as you level?

    almost as if for a lowbie changing stats is ok, but the higher you get, the longer it takes. it was no mistake
    (0)
    Last edited by Physic; 04-30-2011 at 08:37 PM.