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  1. #1
    Player

    Join Date
    Apr 2011
    Posts
    116
    Don't think people are approaching this thread right, as it's been derailed more times than a train in the 1800s which has the words "We're carrying LOTS of VALUABLE STUFF" on a neon light sign going across the cars.

    The reason most people don't play the game anymore is because there is a ridiculous lack of content, there was a ridiculous lack of support, and the game's upgrading system outside of the armory system is fairly linear (not something that is good for MMORPGs), ontop of that the game has 2 currencies rewarded for completing quests, and Gil probably isn't the best substance to build a player economy out of.

    All of that crap aside though, and back on topic... Self aligning stats are something which has been argued about since the early days of Dungeons and Dragons (a looooong time ago), and no matter how much it is argued the conclusion is always "we can live with it, or without it". It's easy to get upset about it, but it's also easy to enjoy it, especially if there is a convenient reset button. It isn't really a matter of player freedom or mechanical integrity, just something which works, but having stats auto-aligned works pretty well too.

    I, personally am still for it, but I could certainly enjoy the game without it as well.
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    Last edited by Augury; 04-30-2011 at 12:11 PM.

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I think people do not like it because they can't min/max all the classes like in ffxi. They feel that have to pick and choose and still feel limited. They can't get past the need to "be the best" full on knowing that "the best" doesn't always work for party teamwork. Sure you pull big damage or healing, if that prevents the tank from tanking, that isn't teamwork. True teamwork is being "the best" but working as a team using any skills you have. Aka there is no I in team.

    This system was suppose to fix the biggest flaws in ffxi, and that is the long waits for parties, the limited jobs being favored, and the cookie cutting concepts that allow this to occure.

    Why spend hours looking for a "paladin" when you can ask a person to tank? I like this system if people used it as intented. Personaly speaking since balancing my stats and using cross class skills I do more then "spaming 1". I use fire and cure along with my stab and slash. And kill things pretty quickly and have fun doing so.
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  3. #3
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kilta_Firelotus View Post
    I think people do not like it because they can't min/max all the classes like in ffxi. They feel that have to pick and choose and still feel limited. They can't get past the need to "be the best" full on knowing that "the best" doesn't always work for party teamwork. Sure you pull big damage or healing, if that prevents the tank from tanking, that isn't teamwork. True teamwork is being "the best" but working as a team using any skills you have. Aka there is no I in team.

    This system was suppose to fix the biggest flaws in ffxi, and that is the long waits for parties, the limited jobs being favored, and the cookie cutting concepts that allow this to occure.

    Why spend hours looking for a "paladin" when you can ask a person to tank? I like this system if people used it as intented. Personaly speaking since balancing my stats and using cross class skills I do more then "spaming 1". I use fire and cure along with my stab and slash. And kill things pretty quickly and have fun doing so.
    I like how now you play and get to rank eight and everyone is misunderstanding the system. Also, you don't seem to really read any of the points other people are trying to make. When I read your posts in relation to what I or others have discussed, in some ways we want the same thing. Maybe it's a failure in reading comprehension on your part or you're just not quite there yet in understanding anything to do with the system yet as much as you think you do.

    Excuse me for saying this because I know it's kind of crude, but it's fitting. The class system paired with the attribute system right now is like the special olympics. This is what you're after. Everyone is a winner and anyone can be anything or do anything.

    Unfortunately, this is not a good system. There needs to be choices. If someone aspires to be a dedicated tank they should have a noticeable difference in performance opposed to someone who wants to be a jack-of-all-trades type. This is not an extreme point of view this is actually very practical because it promotes uniqueness and and choice in the player's choice of style.

    There are terms thrown around that most of you either A) Have not the capacity in using correctly I.E. Min/Max, Hard caps, soft caps, ect or B) Think what is ultimately a great or poor system having to do with these terms is a system that is Black and White and incredibly dull. Guess what? This system already has these forsaken terms implemented with the current system thus making your argument incredible and proving everyone's point that you are new and you don't know how the system really works.
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