The system IS broken, that is why it doesn't work correctly as they have changed how it was supposed to work.
Like I said ORIGINALLY (before release) your Physical Level dictated your character not your Class Rank that was the whole point of the Armoury System. Your Physical Level was basically a blank canvas and as it went up you distributed your points to focus on the stats you wanted and build your ideal character. So as you ranked up you were judged on your Physical Level not Class Level. So as an R50 Physical Level I could fight R50 Mobs it didn't matter what your class level was. Your Classes were used to unlock new abilities for your blank canvas character, so as an R50 Physical Level and an R15 GLA I would still be able to fight R50 Mobs as my Physical Level dictated how tough I was.
People wondered why at launch EXP was fixed on Mobs but SP was random. Well this is why because it was still remnants of the old system in place. You got fixed EXP on mobs because that was supposed to be your Job (Physical Level), then you got random SP for your Class. This is exactly the same as FFXI, fixed EXP on your Job, random skillup's on your weapon. The only difference in FFXIV was that weapons now housed skill's and abilities as well as weaponskill's as there were no Job's in FFXIV because your were supposed to use the "weapon specialisations" to build your own class.
However SE changed this around and turned Class Rank into the deciding factor of what shape your character would take effectively making Classes now Jobs. Yes you still have some degree of freedom to build any class you want but the whole system is massively watered down from what it should actually be. I don't know why they changed it around and did this because the system sounds great but obviously they saw something wrong with it and have decided to go down the Job/Role route instead now.


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