Thats what the system as it is creates, keep in mind initially they werent going to let people change thier stats at all. Also look at the point re allotment system, the cool down and specific amount of points taken from each value, It is not designed so you can respec instantly into any class, It is designed completely opposite. They did though see the value of someone who wants to change thier bias, without creating an all new charachter, so you can do that, but over time.
maybe my word race is misleading, it is supposed to be like how race is in other games, You make a charachter that excels at certain things more than others. The difference is there is no predefined sets, and you can determine what you excel in. For example, while there is usually a heavy HP heavy strength race, there is not usually a heavy HP heavy INT race, you can in this game build this type bias for your charachter, and play the game with those advantages.
You are still filtered by class choice but for that class you are that.
and Alexia, i wouldnt be so sure about your theory, because initially they had said they were going to try to make a game withouth levels at all, and there was an outcry. I think physical level was always meant to be the background stat, lets be honest, a level 50 physical guy with only 2 skills, isnt going to be able to fight high level things, and how would you handle his skill point gain? he shouldnt be killing level 1 mobs like his rank level, and he would be killed killing things level 50 like his physical level. I could be wrong though, you might be right, i just dont see how they would have executed that.
The skill point gain would have been handled exactly like it was in FFXI with Weapon Skillup's and that is exactly how it worked at launch. As for not having levels that was still sort of true you had level's but only up to whatever the cap was so in our case now R50, once you hit R50 Physical Level that is it, all you have left is to level your weapons to shape your class. That is probably why you changed it as I think that would have gotten pretty boring fast.Thats what the system as it is creates, keep in mind initially they werent going to let people change thier stats at all. Also look at the point re allotment system, the cool down and specific amount of points taken from each value, It is not designed so you can respec instantly into any class, It is designed completely opposite. They did though see the value of someone who wants to change thier bias, without creating an all new charachter, so you can do that, but over time.
maybe my word race is misleading, it is supposed to be like how race is in other games, You make a charachter that excels at certain things more than others. The difference is there is no predefined sets, and you can determine what you excel in. For example, while there is usually a heavy HP heavy strength race, there is not usually a heavy HP heavy INT race, you can in this game build this type bias for your charachter, and play the game with those advantages.
You are still filtered by class choice but for that class you are that.
and Alexia, i wouldnt be so sure about your theory, because initially they had said they were going to try to make a game withouth levels at all, and there was an outcry. I think physical level was always meant to be the background stat, lets be honest, a level 50 physical guy with only 2 skills, isnt going to be able to fight high level things, and how would you handle his skill point gain? he shouldnt be killing level 1 mobs like his rank level, and he would be killed killing things level 50 like his physical level. I could be wrong though, you might be right, i just dont see how they would have executed that.
Also lets not forget that you wouldn't be able to get to Physical Level 50 without gaining any skills as don't forget even DoL/DoH were supposed to have fighting skills originally.
Perhaps that was part of the issue. Maybe they either couldn't get the motion capture for the crafter combat done in time and/or could get the crafters integrated into combat soon enough, so they just said screw it and went with the quasi-shoehorned system we got now.
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