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  1. #1
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I like it the way it is, however, I don't like that I'm limited to changing my points around only after what...is it 24 hours? an hour?

    Basically it's fine, I like to have some vitality/dexterity when I play Conjurer. But I don't know, for instance, if I'll need to play con one night, or if I want to play pug in the afternoon. My stats are all geared towards Alchemy and Conjury.

    One solution I thought to having was have 3 open sets for point allotment, that way the game isn't too OP, and those who wish to play a strong mage or melee class don't have to sacrifice for the other, or make another character. I know an issue with this is everyone just shoving all their points into one stat which isn't good.

    So I do wish we could change them around more frequently. Maybe every half hour or something.
    Also, the stats for elements should be separate from the stats for phys/mag. I hate redoing EVERYTHING. I can never completely remember where I put those points.


    Edit: I don't think it should be removed from the game all together. For one if offers each class a choice. If you think this is restrictive, then to have a cookie cutter class is even more so. I think I understand what someone was saying though, to have it per class.
    With locked in stats, you're looking forward to forcing armor/weapon choices on classes just like XI. Having them compensate for what they lack.


    Another way you could do it would be to split the points up in a way that you create your own base stats (Minus a job) and have a smaller percentage go towards each class how you like it.
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    Last edited by Oscillate_Wildly; 04-29-2011 at 09:45 AM.