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  1. #1
    Player

    Join Date
    Mar 2011
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    401

    What do you think of the point allotment system?

    Personally I am more for set stats every level up namely because this is what makes certain races better than others in different classes, or whatever they are called now, and gave incentive to be taru/galka/etc. Aside from that it's very difficult to actually see any resulting effect from stat increases and, for the most part, determine how much you need to make a difference. Quite obviously, a lot is already being worked on atm and this is one idea amongst the heap of many. So how do you think this point allotment system fairs? Thanks for your time
    (0)

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I dont mind it, though I wish a I got a lot more stats, when you have a DoW and a DoM at 50 (i dont but just example) switching between these totally opposite stats fully takes you about 37 hours. Which is stupid. Stop restricting my gameplay lol.

    But then again imo stats barely work, so I dont care right now.

    After the changes, i will rage!
    (0)

  3. #3
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    It's good in concept, but horrible in execution and implementation. (Like much of the rest of the game)


    See here to find out why:

    http://forum.square-enix.com/ffxiv/t...d-Mage-Classes
    (0)

  4. #4
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rentahamster View Post
    It's good in concept, but horrible in execution and implementation. (Like much of the rest of the game)


    See here to find out why:

    http://forum.square-enix.com/ffxiv/t...d-Mage-Classes
    This

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  5. #5
    Player

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    Mar 2011
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    173
    Quote Originally Posted by Rentahamster View Post
    It's good in concept, but horrible in execution and implementation. (Like much of the rest of the game)


    See here to find out why:

    http://forum.square-enix.com/ffxiv/t...d-Mage-Classes
    Agree'd
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    (1)

    I'm not a troll I'm just the voice of truth :P

  6. #6
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rentahamster View Post
    It's good in concept, but horrible in execution and implementation. (Like much of the rest of the game)


    See here to find out why:

    http://forum.square-enix.com/ffxiv/t...d-Mage-Classes

    this pretty much


    Personally i hate assigning them myself in games but when its not permanent its not much of a big deal if i set a few points in the wrong pool.

    And it actually feels necessary (or it would if stats felt more impactful) what with all the multiclassing
    (1)

  7. #7
    Player
    ManekiKanji's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    59
    Character
    Maneki Kanji
    World
    Phoenix
    Main Class
    Gladiator Lv 59
    A reason i dont quite liek the current point system is because its proberly the sole reason why the attribute point allocation values are so low and why they give such insignificant returns on your stats if they wanted to allow people to play multiple class's, obviously if someone only wanted to focus on one type of specific Dow class it would of given them a large advantage over people who tryed to be a jack of all trades, to the point where you can get by without putting almost any points at all into favourable attributes if you didnt want to seem gimpish on your favored class.
    But since this wont be an issue in the future from the poll results i haz no beef anymore!
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
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    3,208
    I like it since I have more control over what you class can do. This system wasn't really made for min/maxing with how ffxi was.

    But gives players ability to create their own class. I so far been keeping my stuff balanced, and doing very well so far. Instead of putting points in on a per class basis. Put points in everything and even out you stats out.

    Im doing that and doing pretty well so far. I haven't felt the need to reassign points and I tried a few classes out. Maybe stop trying to force the classes into stuff from ffxi or other mmos.

    The only way this system is restrictive is your a min/maxer, since in away it goes against the way this class system was really made for. Which was class customization by swapping abilities.
    (0)
    Last edited by Kilta_Firelotus; 04-29-2011 at 10:34 AM.

  9. #9
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    I like it since I have more control over what you class can do. This system wasn't really made for min/maxing with how ffxi was.

    But gives players ability to create their own class. I so far been keeping my stuff balanced, and doing very well so far. Instead of putting points in on a per class basis. Put points in everything and even out you stats out.

    Im doing that and doing pretty well so far. I haven't felt the need to reassign points and I tried a few classes out. Maybe stop trying to force the classes into stuff from ffxi or other mmos.

    The only way this system is restrictive is your a min/maxer, since in away it goes against the way this class system was really made for. Which was class customization by swapping abilities.

    Kilta you have only a single job on R10... and your physical level is lower than your Job Rank.

    Wait till you have marauder to R50 and then want to play mage... You will quickly understand the huge annoyance switching between different classes.

    Quote Originally Posted by Kilta_Firelotus View Post
    Also point in balanced stats is to change classes on the fly w/o worrying about gear or stats. Kinda feel bad not every really likes the system. I think its neat.
    You don't meant to balance stats between a melee and a magic user? Coz then you would not need a point allotment system at all. I would not like to have a gimped melee just so i can also switch to a mage any time i want.
    Also you should know that when you use 'reassign' you can only change a limited number of points.
    (and you have to reassign the elements too for some reason every time... ergo you press a button a couple hundred times)

    At your r10 you might not see the problem yet.

    BTW, you are encouraged to switch classes, your physical level should be higher than your job Rank, you know that right?
    (0)
    Last edited by Randis; 04-29-2011 at 11:12 AM.
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  10. #10
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I don't like it in its current form, feels too restrictive. I feel that it would be better on a per-class basis, or removed altogether.
    (4)

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