Quote Originally Posted by Physic View Post
because they said that early on, and initially they said you wouldnt be able to change it at all, but they backed off a bit.
No they didn't.

This is what Komoto said:

http://www.ffxivcore.com/topic/18897...ng-the-future/
GW: So ultimately, you don’t want players to obsess over just one class?
DK: There are two reasons. First, we want to balance casual and hardcore gamers. There’s the eternal question of which group to make the game for. Despite many aspects counter to the fact, FFXI is seen by many as a purely hardcore game. We wanted to lighten it up a bit, make it less of a time sink. In trying to balance the two play styles, we realized we are able to raise the base leveling speed to compensate, as mentioned before.

Second, every player comes to a point where they need to change classes or take a break. How the player spends their time is up to them, but we wanted to show them there are more options to choose from than just one class. Hence surplus showing up in the chat log, letting them know they should start considering trying something else out. We aren’t trying to hold players back. We want to present them with opportunities to try out the myriad of options.
"We aren't trying to hold players back". "We want them to try options".

The surplus system is designed to strongly encourage us to rank up other classes. We can't do that effectively if it takes 1 minute to change class, and 30 hours to set my stats to fit the way I want to play that class.

Quote Originally Posted by Physic View Post
They said something to the effect of, we want people to be able to choose thier paths, they can be good at everything, or they can choose to specialize.
They never intended our stats to be in a perpetual state of worthlessness.

Quote Originally Posted by Physic View Post
If you had instant changing stats, there wouldnt be that element at all, you can be the best at everything, you just need gear.
And give me one good reason why I should be the best at everything, if I took the time and effort to rank up everything to rank 50?

Quote Originally Posted by Physic View Post
If you look at the food plan, people with sub optimal stats, usually get a slightly better bonus than high stat people, almost as if the food was meant to give more of a boost to people who werent optimally statted for one thing. IE, attack food needing people with a certain int level. etc,
Wrong. I get divine boosts from accuracy food in my optimal DPS R50 MRD stat loadout, or from my +HP food in my optimal Tank R50 MRD stat loadout.

Quote Originally Posted by Physic View Post
they may change thier plan now, but thats what they initially planned, and in that respect it makes sense.
Give me a quote. I don't believe you.

Quote Originally Posted by Physic View Post
I can perfectly see how it might be bad for someone to be able to change jobs from the perfect mage to the perfect tank to the perfect DD in a dungeon, and some people might be mad they main mage and play it most of the time, and yet this other guy is as good as them, or wants all the gear for all the classes.
What on earth are they gonna get mad at me for? They put the time and effort in to get to rank 50 mage. I put the exact same time and effort in to get rank 50 mage. We both put in the same amount of effort for mage, why should I get screwed just because I decided to follow what the developers wanted (see above quote for proof) and actually rank up a variety of classes?

Quote Originally Posted by Physic View Post
yet this other guy is as good as them, or wants all the gear for all the classes.
I'm "just as good as them" because I'm rank 50 THM, exactly the same as them. And when did wanting all the gear for all classes suddenly become a bad thing? What possible downside is there to wanting loot? That's how you spur the economy.

Quote Originally Posted by Physic View Post
why do you think they give you stat changing traits that trade dow stats for dom stats?
So that I have an incentive as a melee main to try out a mage class and then get rewarded with skills that benefit my melee and vice versa.

Quote Originally Posted by Physic View Post
why do you think the time between resets goes up as you level?
Well, the implementation of a cooldown means that they don't want us reassigning points the higher we level up. My interpretation, however, is that it is a mistake that this system is in place because just like the many other asinine gameplay mechanics in this game, the stat reassign cooldown serves no practical positive purpose and only gets in the player's way and wastes his time.