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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    I think having fixed stats isnt really a good idea, taking away customization is usually a bad idea for me.
    Taking away anything is considered bad, still doesn't mean its not needed, you can still have individualism by customising gear, the new materia system is designed specifically to do this. (.... uh... I think)

    By making the stat points lower you are making the value more meaningful and powerful, making gear stats more important and as I said if the stats are more important players are then forced to wear the correct gear unless they want to be gimped.
    (0)
    Last edited by Jinko; 04-29-2011 at 09:34 PM.

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    Taking away anything is considered bad, still doesn't mean its not needed, you can still have individualism by customising gear, the new materia system is designed specifically to do this. (.... uh... I think)

    id rather be able to customize directly without spending millions on gear, and looking very funny wearing whatever the best set happens to be. I mean it still happens now, but not as rigidly. I dunno, in a game with so many playstyles, setting static stats seems to be pretty limiting. a DD glad a tank glad and a pld glad need very different stats, i imagine that the same can be said of many playstyles/disciplines.
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  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    a DD glad a tank glad and a pld glad need very different stats, i imagine that the same can be said of many playstyles/disciplines.
    Yea they do, but then its for you to augment them with gear and materia in that case to make them the best they can be for that specific purpose.

    Ok so we added materia to the mix, lets now add the up comming job system, say for example if a GLA can choose a job as a PLD his stats will change to suit that class, he chooses Swordmaster (i duno I'm making these names up) and his stats are now more suitable for DDing.

    It seems pretty obvious to me the additions of both these systems are in an effort to remove the physical level and stat allocation system.

    Balancing also becomes a lot easier if they have a base number to work with, if a GLA has base stats then the maximum he can have is with X gear, so you then tune an NM/monster to fall within the median of the min and max values.
    (0)
    Last edited by Jinko; 04-29-2011 at 09:45 PM.

  4. #4
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Most of what you guys are asking they already said they are gonna do it. They ARE removing P Levels and making stat allotment per class so yes stats will save per class.
    (0)

  5. #5
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    The physical level system has been altered from it's original design which is why it is not functioning properly. Originally your character would have been judged on it's Physical level and not it's class rank. What I mean by this is that if you were a rank 50 physical level you could fight mobs that were rank 50 even if your class level was rank 10. Doing this allowed you to shape your character in any way you wished and the classes would be the tools to shape and build your class any way you wished.

    Once you realise this you can see how all the pieces of the armoury system fit into place by taking skills and abilities from your weapon specialisations to truly create your own character.

    However for some reason that I do not know they changed it around and made your class level dictate your characters growth. This has thrown the whole armoury system out of whack so to speak. Yes you can still chop and change but your freedom is limited and watered down to how it was originally designed to work.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    my siggy is now accurate. Personaly think the Issue is people forcing the classes/ the system to how ffxi was designed, with set jobs, abilities and stats. People are so adament on min/maxing each class then the character as a whole. I'm doing the reverse and using the classes to design my character. So if you min/max each class individually, this system will not make sence. But if you use each class as a template for your character it makes more sence.

    This was talked about since pre launch. That this system isn't about each individual class but your character as a whole, which is why they had a Physical level increase giving you stat and ele resist points, and rank giving your abilities and gear. Also the reason why you can cross class abilities to make your own class. Using various skills.

    It isn't a bad system if you learn it. And stop forcing it to be something its not. But mostly play how you like. Just don't hate on people if they don't play your way.
    (0)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Kilta you ever heard the expression 'Jack off all trades, master of none'.

    Come end game you aren't going to get a group if your character is gimped, maybe that's a harsh truth but its a truth non the less.
    (0)

  8. #8
    Player
    Lavinia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    61
    Character
    Lavinia Ferris
    World
    Hyperion
    Main Class
    Warrior Lv 80
    I Actually like the system but I wish each point to be worth something i wouldn't mind a 50 STR cap if those 50 points would actually make a difference in attack.

    I would something more like where the game set a cap on the stats but you can max out your character, but where each point we allocate the next one would need the double. So after you max STR you would need something like the double of points spend here to Max DEX and so on.

    This way people can max their character at the LONG LONG run but are made to think how to allocate their points at the start
    (0)

  9. #9
    Player
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    Mar 2011
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    3,208
    Personally the only way a person is gimped with this system is if they don't really cross over skills. Plus isn't stats caped anyway which make stats on gear useless, well that is if u put too much into them.

    But all in all, If your gaving fun playing it your way, that is good. I'm having fun playing it my way. Having fun is the more importent part in playing a game. Personally I see there is no wrong way to play this system. Well unless you force it to be something it isn't.

    The ffxiv class system its not how most if any mmo set theirs up. Also how do you know something is gimp if you didn't try it? Just because it isn't how past mmo does it?
    (0)
    Last edited by Kilta_Firelotus; 04-30-2011 at 02:54 AM.

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Randis, maybe you don't get it because your forcing the system to be what it is not. And that is the ffxi or similar job/class system of other mmo. Unlike past mmo, we have more say in what skills we can use, which is the point of the system. If they didn't want us to cross class skills we wouldn't be able to.What it looks like to me, is your a min/max style person. And you see as a mage is the only ones who can cast magic and the fighting classes are the only ones who can melee. You don't see how a mix is possible. So far I've been doing fine with my style of play, even did a beginner behest with someone, so it was us 2 vs mobs and it went by fast. My nukes took out pretty nice chunks out of 11s @ my being r7 gld and I forget my Phy Level. As did my red lotus blade.
    (0)

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