Page 4 of 11 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 115

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    @ rendis
    My siggy isn't accurate. I play a different character. The only way I would be a gimped in my classes with balanced stats is if I do not use cross class abilities, which I do. I don't plan on playing my classes wtth just that class's abilities. Plus rendis Why do you even care on how I play? How is being 50 differ then my current levels?

    Honestly Physical level is when we get point increases and is shared by all classes. Not based on rank increase. All rank increase does is give us gear improvements and abilities.

    But that is just my opinion.

    Also randis, I just Just stuck to a character, and feel that the point reassign is just to fix mistakes in setting points. I'm still trying to get to know the Game a bit. But so far I'm doing fine.

    Dreamer pretty much sums up what I said also.
    (0)

  2. #2
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    @ rendis
    My siggy isn't accurate. I play a different character. The only way I would be a gimped in my classes with balanced stats is if I do not use cross class abilities, which I do. I don't plan on playing my classes wtth just that class's abilities. Plus rendis Why do you even care on how I play? How is being 50 differ then my current levels?

    Honestly Physical level is when we get point increases and is shared by all classes. Not based on rank increase. All rank increase does is give us gear improvements and abilities.

    But that is just my opinion.

    Also randis, I just Just stuck to a character, and feel that the point reassign is just to fix mistakes in setting points. I'm still trying to get to know the Game a bit. But so far I'm doing fine.

    Dreamer pretty much sums up what I said also.
    That is not how it works Kilta.

    First off, using abilities from other classes you are not using them to the full potential. You can allocate stats but as a Gla for example your magic still gonna be weaker than with the original class.
    you will be using magic with a melee class of course , especially when you play solo (buffing, healing) as well as many other abilities but you don't have to pump in INT/Mind/Piety for no reason other than having all stats even.
    In a party you will not be healing anyone seriously as a DD and if you want to have a better healing effect solo then you better get the 'Prime Conditioning' (pug) ability that will grand you 10% more when healed and some SP based healing abilities.

    As i mentioned earlier, having a lower physical level then your job rank means that your character is weaker than someone at the same rank but with a higher physical level. (it is capped at some point)
    That for it is important to switch jobs because the physical level goes up slower than the Job rank.

    At your low physical level you hardly feel difference with the stat allocation, you will see a much stronger effect when you equip better gear than climbing 1-2 ranks.
    FFXIV stats are not like FFXI stats, you will learn that later... You need to pump in a lot more points to see a effect.
    If you for example choose to distribute stats and then pump in 30 points in INT you wil see that your gladiator will only have a little increase when using a healing spell. It is not worth it unless you assign a lot more but then again you better use the points for vitality and attack.

    Each class has a certain way to be played, evasion for Gladiator for example not really is very important as you do a lot damage using Phalanx (250 tp attack) that requires block.
    Other jobs need a lot of evasion because their vitality or defense is low, other jobs again need non of it because they can easily heal. There are various tactics how you can play solo, having ranked some classes you will have a easy time ranking up a new class.
    you can experiment an you will experiment (and be forced to allocate stats often)
    when i started with a Thaumaturge for example i could use Aegis Boon 2 right away and heal 2 and some other defensive abilities, killing mobs more than 10 levels higher than myself is easy, i was getting almost 500 SP per kill till R20 and that is not in a leve or behest.

    It will be a huge difference once you reach Physical level 50 however. As you can imagine you will have a large number of points but when using reassign you can only relocate a small portion at a time (long cooldown)

    Also when ranking up several classes at once it is very annoying to do leves (for guild points) as you are forced to change your class in order to get those. Then you have to allocate stats (or use some abilities that allocate stats) and change all your action bar setup (or write macro for that purpose, annoying s well)

    Distributing your points evenly to all stats is not a good idea btw, all you get is some gimped class.
    You are assuming that people dont understand the system and that for complain, this is not the case. It is you who not yet fully has grasped the system.
    People complain because the allocation is VERY annoying. If we could save stat profiles most people would be happy.
    (0)
    Last edited by Randis; 04-30-2011 at 02:44 AM.
    concept art - game development - Illustrations
    HD-Fortress.com

  3. #3
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    At 50 you have a 3hr wait and you get like 80 points back
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by viion View Post
    At 50 you have a 3hr wait and you get like 80 points back
    And A balanced person wouldn't need to worry about that. :P
    (0)

  5. #5
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    And A balanced person wouldn't need to worry about that. :P
    Nope.

    http://forum.square-enix.com/ffxiv/t...d-Mage-Classes
    (0)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Hate it, I think SE should auto-allocate skills to a class (similar to FF11).

    Saving stats to a class would be ok I suppose on the condition they reduce the amount of stat points you get per level to maybe 1-2 points per level.

    Hopefully when they rebalance stats they will massively reduce the number of stat points we get, which in turn will make armor, weapon and accessory stats more important, which then will force players to choose the correct gear for their jobs and level.

    Kind of like killing 10 birds with a great big bolder.
    (0)
    Last edited by Jinko; 04-29-2011 at 09:00 PM.

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    42
    I thought Yoshi said he was going to remove physical levels from the game? Which would effectively end this debate. About the food system and how point allotment does not allow for devine to be easily obtained. I hope the food system is really changed so even realitively new players can fully understand it, does eating really need to be so complex?
    (0)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ They can remove physical levels and still have stat allocation, just it will be per class.

    Solves the issue for a lot of people, personally I still feel there are too many stat points per level though.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    42
    Quote Originally Posted by Jinko View Post
    ^ They can remove physical levels and still have stat allocation, just it will be per class.

    Solves the issue for a lot of people, personally I still feel there are too many stat points per level though.
    Isnt that because they raise the amount of point needed to go one rank after 40? The increase is surely to allow you to progress well, even though it can take 3 points to get one extra point.
    (0)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    whats too many points? its all relative. if the effect is the same it doesnt matter how many points, also i thought gear operated outside stat caps, could be wrong though.

    I think having fixed stats isnt really a good idea, taking away customization is usually a bad idea for me.
    (0)

Page 4 of 11 FirstFirst ... 2 3 4 5 6 ... LastLast