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  1. #71
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    What the hell has the fact that it isn't an intended strategy got to do with anything? Just because it wasn't the devs intended strategy doesn't mean it shouldn't be ours.
    You put up a challenge and we were beating it. But because we were beating it in the way we wanted, by using our brains and coming up with a better strategy than you, you change it.
    This is the development equivalent of a kid taking his ball away in a sulk when he's losing a game. Very badly played SE, very badly played.
    (3)

  2. #72
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    At this point SE should bring back 1.0 SpeedRuns.

    Beat Rooms full of Mobs to activate Doors, clear out Mobs to higher the Droprate of the Chest's. Kill less mobs = less Tombstones in the End.
    You do not beat a Dungeon in a certain Time? Too bad for you, no Drop.
    (0)

  3. #73
    Player

    Join Date
    Aug 2013
    Posts
    58
    Quote Originally Posted by BadRNG View Post
    Sigh, so instead of addressing the real issue (killing trash is not rewarding in any sense of the word), they simply band-aid fix the symptoms. Can't say I didn't see this coming from a mile away, but it's still disappointing that they didn't think this through properly.
    Simple said, this. People are not doing it how we meant to do it, it's totally not our fault... fix without fixing the problem, that will teach them. *sigh*
    (0)

  4. #74
    Player
    TheNeoReaper's Avatar
    Join Date
    Aug 2013
    Location
    Keokuk, Iowa
    Posts
    35
    Character
    Fayt Leingod
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Whats funny about all this is wants the 30 day trail is over. Most of the servers will be ghost towns. Is this how there going to fix 1017?
    (1)

  5. #75
    Player
    Exphryl's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Exphryl Windstrider
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    I just don't understand, mechanically, why trash doesn't have a purpose. While leveling you kill trash for decent Experience, nobody cares if you want to clear everything, there is a genuine benefit for the entire group.

    When you hit max level there is no longer a purpose to the trash. I've never played an MMO before (I didn't play FF11 or FFXIV 1.0 so it might have been different), that didn't have a benefit to trash. They dropped loot, or random high quality gear specific to that instance/dungeon. They dropped gold/gil. They were worthwhile doing, or they even dropped some rare crafting materials people needed.

    Another thing they could do is dailies, which they are talking about, but make a repeatable quest for each instance where somebody requires you to kill 10/10 of a mob or something that you can clearly only do if you clear the instance. However on turn in you get either a good amount of Gil/ Tomes or what not.

    There NEEDS to be incentive to kill things, just farming ToM at the end is not one of them. This is a time sink, a wasteful time sink with zero purpose and is a detriment to the gaming experience in FFXIV 2.0.
    (6)

  6. #76
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    620
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Quote Originally Posted by charlemagne View Post
    What the hell has the fact that it isn't an intended strategy got to do with anything? Just because it wasn't the devs intended strategy doesn't mean it shouldn't be ours.
    You put up a challenge and we were beating it. But because we were beating it in the way we wanted, by using our brains and coming up with a better strategy than you, you change it.
    This is the development equivalent of a kid taking his ball away in a sulk when he's losing a game. Very badly played SE, very badly played.
    You never fought AV in FFXI did you? Saw this coming, also their house, their rules.
    (5)
    Just your friendly neighborhood elezen

  7. #77
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    good news.
    (2)

  8. #78
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Okaaay Lol.

    Third leg. HAve to kill EVERY. SINGLE. MOBS. to open the boos doors. (all mobs on upper floor)
    (1)
    Suirieko Mizukoshi of Excalibur Lamia


  9. #79
    Player
    Kaliska's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    99
    Character
    Kaliska Rhele
    World
    Cerberus
    Main Class
    Scholar Lv 80
    All they really had to do was to make the amount of tokens you got comparable to the percentage of mobs you killed. The more mobs you killed the more tokens you get at the end of the run. Then if people wanted to speed run it for less they could and if people wanted to clear everything they got extra incentive.

    Adding the crafting mats to trash mobs too (like potash/peacock ore etc) would have been a nice touch.
    (7)
    You can't find happiness until you know sadness and you can't have true laughter until you know the taste of your own tears.

  10. #80
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think my post in another thread on the subject of ak is relevent to this.

    Takes over 3200 tomestones of mythology for a set of AF2 for one job. We get 40 per run from AK and can collect 300 total in a week. How does SE expect us to gear enough of our jobs to allow us the flexibility to make parties for the highest level content?
    SE already introduced the unicorn because not enough people played whm. How many players who would have had whm geared as a second choice job will now not be available for high end content because of this gate on getting gear?
    "Sure guys I can switch to whm to help the party, just give me another three months of running this dungeon for eight hours a week to get gear and we're good to go."
    Ridiculous.
    (4)

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