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  1. #1
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80

    Tomes farming feedback.

    First off, i hate speed runs, you do all they way to the boss, die 1 time and someone levaes.

    Every time i do something for the first time, people leaves, i'm being kind telling you, most pll would just keep it and die in a sec.

    I'm starting to hate this community a lot, because of the speedruns, the solution is easy.

    Make mobs and chest drop tomes in dungeons! we would take more time to get more tomes instead of doing speedruns, ppl wont be in a rush every time they enter in a dungeon, and this will also help to create a better community.

    PS: i wanted to post this on a feedback section, but we don't have one, hope some dev read this, also like and bump if you like the idea, the tomes farming system needs to be reworked.
    (4)

  2. #2
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Its this way in all the content, not just dungeons. People get upset and leave after one loss, or because someones gear isn't correct. Your best bet is do things with your FC. I finished the story line and tried a few fights only to find the attitude in duty finder is terrible. So I decided I will wait and do the content with my FC.
    (0)

  3. #3
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lstkaws View Post
    Its this way in all the content, not just dungeons. People get upset and leave after one loss, or because someones gear isn't correct. Your best bet is do things with your FC. I finished the story line and tried a few fights only to find the attitude in duty finder is terrible. So I decided I will wait and do the content with my FC.
    Not quite all content. It's pretty bad in things people spam (AK, HM Ifrit, maybe Garuda), but try going to Wanderer's Palace. It's great. I've never had anyone pressure me there. There are speed runs, but they're more relaxed. They really need to start making Mythology stones drop from that damn Tonberry though, he's harder than AK's boss.
    (2)

  4. #4
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    FC will still do speedruns, and speedruns are the origin of all the drama ragarding tomes farming.

    But leaving farming aside, dungeons have been designed to be cleared not just to run to boss and die to get a raise, if i were the dungeon designer i would be very pissed about speedruns.
    (5)

  5. #5
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Renik View Post
    FC will still do speedruns, and speedruns are the origin of all the drama ragarding tomes farming.

    But leaving farming aside, dungeons have been designed to be cleared not just to run to boss and die to get a raise, if i were the dungeon designer i would be very pissed about speedruns.
    Then dont design them so that killing monsters costs you gil instead of earning it. There is absolutely no reason to kill trash mobs besides doing it once to complete it the right way and enjoy the mechanics.
    Who enters the wanderer's palace for the 20th time in a day thinking "Oh yeah! I'm gonna kill birds and bugs for 15 mins to get to the Gobbue and then pay 5 times what I earned here on repairs!"
    (8)

  6. #6
    Player
    FraenirVolsung's Avatar
    Join Date
    Mar 2011
    Posts
    46
    Character
    Sigmund Volsung
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ashgarth View Post
    Then dont design them so that killing monsters costs you gil instead of earning it. There is absolutely no reason to kill trash mobs besides doing it once to complete it the right way and enjoy the mechanics.
    Who enters the wanderer's palace for the 20th time in a day thinking "Oh yeah! I'm gonna kill birds and bugs for 15 mins to get to the Gobbue and then pay 5 times what I earned here on repairs!"
    Of course this completely ignores the part where the tank is dying repeatedly doing speed runs and then having to pay for their repair bills. For every tank that is willing to speed run dungeons and absorb that cost, there should be a DD willing to run through a dungeon the intended way and not instant quit because they are worried about their repair bill. I've done my share of speed runs, but I've yet to have a DD volunteer to do the "death run."
    (0)

  7. #7
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by FraenirVolsung View Post
    Of course this completely ignores the part where the tank is dying repeatedly doing speed runs and then having to pay for their repair bills. For every tank that is willing to speed run dungeons and absorb that cost, there should be a DD willing to run through a dungeon the intended way and not instant quit because they are worried about their repair bill. I've done my share of speed runs, but I've yet to have a DD volunteer to do the "death run."
    The sad thing is, depending on how good the group is, an AK speed run with the tank (me, 50 PLD) dying 3 times (priest, wall, devil rat thing), but with no wipes to bosses and strong dps, will cause me LESS gear damage than a regular clear with no wipes.
    It seems that gear damage is caused by 2 things. Dying, and performing actions or using abilities. I have not bothered to do out the exact comparison, but in terms of gear damage, 1 death = X actions.
    The thing is, in a speed run, 3 deaths + ~20-30 actions (flashes, circle of scorn, stun Dullahans, defensive CDs), end up causing LESS damage than the damage caused by however many actions I'd perform to kill trash. GCD is 2.5s, spend say 30 minutes actively in combat, thats 30x60/2.5, 720 actions in 30 minutes of combat... yeah that is a LOT more wear on my gear than 3 deaths.
    (0)
    Last edited by Kenji1134; 09-12-2013 at 11:23 AM.

  8. #8
    Player
    Slambo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    159
    Character
    Slambo Jam
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by FraenirVolsung View Post
    Of course this completely ignores the part where the tank is dying repeatedly doing speed runs and then having to pay for their repair bills. For every tank that is willing to speed run dungeons and absorb that cost, there should be a DD willing to run through a dungeon the intended way and not instant quit because they are worried about their repair bill. I've done my share of speed runs, but I've yet to have a DD volunteer to do the "death run."
    Tank should only die 3 times in these runs. That's a heck of a lot cheaper than clearing the trash. Or was before this maintenance.
    (0)

  9. #9
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by FraenirVolsung View Post
    Of course this completely ignores the part where the tank is dying repeatedly doing speed runs and then having to pay for their repair bills. For every tank that is willing to speed run dungeons and absorb that cost, there should be a DD willing to run through a dungeon the intended way and not instant quit because they are worried about their repair bill. I've done my share of speed runs, but I've yet to have a DD volunteer to do the "death run."
    It costs (MUCH) less to suicide than to kill the mobs. A death costs 2% durability; the exp gained from those mobs is worth much more than that.
    (0)

  10. #10
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Renik View Post
    FC will still do speedruns, and speedruns are the origin of all the drama ragarding tomes farming.

    But leaving farming aside, dungeons have been designed to be cleared not just to run to boss and die to get a raise, if i were the dungeon designer i would be very pissed about speedruns.
    In DDO, there was a quest (Taming the Flames) that at launch you could run in three minutes, if you took your time speed running it. For those who don't know, DDO quests are all in instanced zones, sort of like dungeons, and all have requisite goals for winning the quest, this one was kill this one guy. Most you have a lot of flexibility on how you want to do them, you can kill all mobs, stealth by most, etc. You could have certain buffs that made you immune to the fire damage that would delay you, and simply rush the boss. It was farmed like MAD. Even with the diminishing returns DDO has with xp and loot on multiple runs. Eventually they took it down for quite some time, and made it much, much longer to do, with barriers that would seal you in areas until you killed mobs, different parts you had to do more in, etc. It got barely run after that.

    Since the speed runs seem to be causing a lot of problems with the instance servers, i can see square doing something similar.
    (0)

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