Results 1 to 8 of 8
  1. #1
    Player
    LeafyVegetable's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Kaede Yuuki
    World
    Gilgamesh
    Main Class
    Arcanist Lv 3

    delete

    delete 10char
    (0)
    Last edited by LeafyVegetable; 09-29-2023 at 04:45 PM.

  2. #2
    Player
    Lyshen's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    2
    Character
    Mei Chan
    World
    Tonberry
    Main Class
    Thaumaturge Lv 1
    Probably good crafting to do is culinary. People will need food for stat & exp buffs.

    But never really searched market so not sure what is actually profitable...
    (0)

  3. #3
    Player
    CassTristesse's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Cass Tristesse
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    The simplest way to make Gil is just to farm shards and sell them imo. But its highly boring to do so haha. I find it really hard to make Gil not being a full time crafter, and not being a Goldsmith. I have a lvl 50 weaver and find its not as profitable as other crafts, especially ones that can craft Relic weapons. I do sell some AF crafting gear here and there... but the materials are a pain to get together, requires a decent bit of farming.
    (0)

  4. #4
    Player
    Docent's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    287
    Character
    Cloe Delisle
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    DoLand will likely provide a lot more money than DoH. So I'd suggest to check the boards, figure out what to farm, and Botany it up.

    To make money with DoHand, you can also go and mass-produce the items that:
    1) Grand Company requests (Check your "timer" section in the micro-menu, and put multiple of those for sale)
    2) Levequest requests (to powerlevel other crafters)
    3) Actual crafting Quests requests (Since the game asks for HQ pretty much steadily from 30 to 50)
    (0)
    SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

  5. #5
    Player
    SocksAlset's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Socks Alset
    World
    Balmung
    Main Class
    Weaver Lv 37
    Some advice on making gil.

    1)Opportunity cost
    When you harvest items through fighting or gathering, those items are not free. They have a value established by your market. If you decide to craft items from those materials, you have to include their value when you calculate your profit margin. For example, let's say you harvest some flax. It takes four flax to get one linen cloth. If the market sells flax for 300 gil, then your cloth is worth at least 1200 gil, even if you harvested your own flax. If the market is then selling linen cloth for less than 1200 gil, you're better off just selling the flax rather than crafting the cloth. This is opportunity cost: the cost of giving up one profit (selling the flax) to gain another (selling the cloth).

    2)Do research
    Make a list of everything you can craft. Add up the market values of each item's components. Compare the costs to craft your items to their value on the market. Pick out the most profitable items and check their history. Get an idea of how often they sell, and at what price. See what HQ items go for. If it seems like an active profitable market, manufacture some items for sale. Be careful not to flood your market - spread your orders out over time and vary your item selection as much as possible. When selling items that usually sell in stacks, see what quantities are most popular, and what players are willing to pay for those quantities. Don't forget when you list items for sale your price may be undercut by another player; keep up on your market orders.

    Plenty of profits are waiting if you pay attention.
    (0)
    Last edited by SocksAlset; 09-12-2013 at 04:20 PM.

  6. #6
    Player
    Cal's Avatar
    Join Date
    Sep 2011
    Posts
    25
    Character
    Luc Tenkan
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    You're going to want to level EVERYTHING for the cross-craft skills although there's certain skills that are nicer to have than others. Weaver and Alchemist have some of the nicer skills to poach.

    Comfort Zone (Alchemist 50) 66 cp - Restores 8 CP after each step for the next ten steps.
    Tricks of the Trade (Alchemist 15) - Restores 20 CP. Can only be used when material condition is good.
    Careful Synthesis II (Weaver 50) - Increases progress.

    I use other skills too but those are the 3 most wonderful crafting abilities I can think of offhand. :X

    Alchemist makes Conjurer and Arcanist weapons so it might be something to consider.
    Leatherworker makes limited magey stuffs too - ringbands, belts.

    50 GSM provides Innovation - Increases control by 50% for the next three steps.
    (0)
    Last edited by Cal; 09-12-2013 at 05:08 PM.

  7. #7
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Easy choice: Weaver

    Not only does it give you a constant stream of gear that you can convert to materia after you're done with it, but it also lets you affix said materia to your gear and repair it whenever needed. Even if you get to the point where you no longer need the materia being produced, the rank III - V materias sell for quite a bit.
    (0)

  8. #8
    Player
    Zor's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Zor Sor
    World
    Behemoth
    Main Class
    Conjurer Lv 60
    you need ALC for WHM end game weapon so level that
    (0)

  9. 09-12-2013 10:15 PM