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  1. #1
    Player
    Rassiel's Avatar
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    Rassiel Fallsmeyer
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    Hyperion
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    Thaumaturge Lv 50

    Tanking Mitigation (Passives)

    Or, why is Blocking/Parrying left out of active mitigation statistics for tanking gear? Specifically Blocking/Parry RATE, which is tied to Dexterity. Perhaps I missed the itemization memo, but wouldn't tanking be a lot less stressful on healers (and tanks a like) if our passive mitigation could actually be buffed some without taking a huge hit to our defensive stats?

    Discuss~

    This is something i've been wondering on for a few weeks, so humor me - i'm just looking for some interesting ideas behind some of the damage mitigation issues tanks have been complaining about.
    (0)
    Last edited by Rassiel; 09-12-2013 at 03:18 PM. Reason: added thoughts.

  2. #2
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    They're not left out. I have parry stats on all of my equips. And the blocking strength is solely depended on shield. (Unless I'm wrong.) There's a skill that does increase Parry rate though.
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  3. #3
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    Rassiel's Avatar
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    Rassiel Fallsmeyer
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    Thaumaturge Lv 50
    Quote Originally Posted by NoctisCaelus View Post
    They're not left out. I have parry stats on all of my equips. And the blocking rate is solely depended on shield. There's a skill that does increase Parry rate though.
    Odd, because it only says +Parry on items not +Parry Rate, unless i'm blind, in which case I need new glasses. Block isn't dependent solely on shield type, that has an effect on the rate of blocks, but there's also a value carried over from Dexterity (whose percentages i'm not sure of at this time, more as that data becomes available.) as is the case with parry, but Parry and Block values come from strength. So...
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  4. #4
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    Quote Originally Posted by Rassiel View Post
    Odd, because it only says +Parry on items not +Parry Rate, unless i'm blind, in which case I need new glasses. Block isn't dependent solely on shield type, that has an effect on the rate of blocks, but there's also a value carried over from Dexterity (whose percentages i'm not sure of at this time, more as that data becomes available.) as is the case with parry, but Parry and Block values come from strength. So...
    If you don't have a shield, I don't think you can use block. And yeah base stats of course affects it. But 30 Str would only increase it by 1% which is why most would go 30 vit. And Parry is the rate of when you parry and block is how much damage you'll parry.

    It doesn't say Parry rate but Parry = Parry Rate. It's the same thing.
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  5. #5
    Player
    Rassiel's Avatar
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    Quote Originally Posted by NoctisCaelus View Post
    If you don't have a shield, I don't think you can use block. And yeah base stats of course affects it. But 30 Str would only increase it by 1% which is why most would go 30 vit. And Parry is the rate of when you parry and block is how much damage you'll parry.

    It doesn't say Parry rate but Parry = Parry Rate. It's the same thing.
    I'm going to have to disagree here, if it (Parry and block) were the same, why would all tool tips differentiate? Why wouldn't Warrior be able to "Block" if the two are the same?

    Ook, So we only get PV (Parry Value) from strength, RAW? That's terrifying. And no, Parry and Block are separate statistics determined from strength and values from gear. Block is not Parry. It is a different statistic. otherwise Why would a Gladiator be able to do both?
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  6. #6
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    Quote Originally Posted by Rassiel View Post
    I'm going to have to disagree here, if it (Parry and block) were the same, why would all tool tips differentiate? Why wouldn't Warrior be able to "Block" if the two are the same?

    Ook, So we only get PV (Parry Value) from strength, RAW? That's terrifying. And no, Parry and Block are separate statistics determined from strength and values from gear. Block is not Parry. It is a different statistic. otherwise Why would a Gladiator be able to do both?
    I.. never said they were the same....
    (0)

  7. #7
    Player
    Kaedan94's Avatar
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    Kinako Kuromitsu
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    Noctis is correct.

    Parry stat = Parry rate. Parry is listed in the defenses section just under Defense

    Block is special, where your block rate is specifically determined by your shield. There is no way to increase the block rate of your shield except through Dex.

    Strength effects the amount of damage mitigated by both Block and Parry.

    The Parry stat on items increases the Parry stat, which increases your parry rate, not the parry strength. There is no "Block" stat on items.
    (3)

  8. #8
    Player
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    First:
    Quote Originally Posted by NoctisCaelus View Post
    And Parry is the rate of when you parry and block is how much damage you'll parry.

    Unless I misunderstood (Entirely likely at 2am CST) that's what it seems like you said here.

    I'm not denying that "Parry" as a stat increases Parry rate, no where in my statements do I say this is not the case. I Do however point out there is otherways to increase that rating.

    Once again, your Block Rating isn't solely determined by your shield type (It does affect it majorly) but Dexterity apparently affects both ratings as a pure statistic.

    Let me clarify; listed in the Tooltip for Dexterity I noticed that it makes specific mention of Parry and Block rates being affected by its increase/decrease.

    The point of this thread was to explore the possibility of why Dexterity which apparently contributes to both mitigation activation rates wasn't more prominent on armor and such.
    (0)

  9. #9
    Player
    Kaedan94's Avatar
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    Quote Originally Posted by Rassiel View Post

    The point of this thread was to explore the possibility of why Dexterity which apparently contributes to both mitigation activation rates wasn't more prominent on armor and such.
    Because every 30 points is only 1% increase. The block rate of your shield is hundreds if not thousands of times more effective than increasing Dexterity. If you think of the contribution of Block Rate (from Shield) and Dexterity, the ratio is something like 95% of the overall Block Rate comes from shield, and 5% comes from Dex (probably even less than that).

    So plainly speaking, it's not worth having Dex on equipment because you'd need far more Dex than the equipment would be capable of providing to have a significant effect on Block Rate.

    Quote Originally Posted by Rassiel View Post
    So put simply, it's my misunderstanding on the effectiveness of raw statistics versus focus stats. e.e thank you both for that clarification.
    Pretty much Directly increasing the focus stats is far more effective than increasing raw stats. Though it does differ depending on the focus stat being affected. It just so happens that Dexterity has very little effect on Parry and Block rate. I believe Dexterity has a greater impact on Attack power for Archers.
    (3)
    Last edited by Kaedan94; 09-12-2013 at 04:09 PM.

  10. #10
    Player
    Rassiel's Avatar
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    Quote Originally Posted by Kaedan94 View Post
    Because every 30 points is only 1% increase. The block rate of your shield is hundreds if not thousands of times more effective than increasing Dexterity. If you think of the contribution of Block Rate (from Shield) and Dexterity, the ratio is something like 95% of the overall Block Rate comes from shield, and 5% comes from Dex (probably even less than that).

    So plainly speaking, it's not worth having Dex on equipment because you'd need far more Dex than the equipment would be capable of providing to have a significant effect on Block Rate.
    So put simply, it's my misunderstanding on the effectiveness of raw statistics versus focus stats. e.e thank you both for that clarification.
    (1)