What I'm wondering about most is where do people who aren't interested in/don't have the time for grindy "endgame" style content go from here? The main story and class quests had nice even progression and were relatively unchallenging - are the people that enjoyed that sort of content going to be forced to do Primal HM/Coil to progress the plot into 2.1 and beyond? The challenging stuff's great and I'm glad it's there (and I'd like to complete it myself one day!), but at the moment once you've finished the game the plot pushes you towards HMs, etc - which isn't a problem when there's currently nothing else to do, but what about when there is?


The point I'm badly trying to make is that I'm sure there's a lot of players who really enjoyed the main storyline and would quite like to carry on from there and beat Bahamut's backside (LOUISOIIIIXXXXXXXXxxxxxXXXXXX!!!!!!!), but at the minute the game doesn't seem to be set up to allow "casuals" to progress without going through content designed primarily to offer a challenge to extremely dedicated/skilled players. Not asking for "carebear" questing where everyone gets a medal for failing, just wondering if there's going to be a main track for major plot events and a side track for fancy gear/hard battles/super tough dungeons, etc.